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hardsell
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re: History of Release Notes

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September 29, 2009

The following release notes are for the Bullroarer Siege of Mirkwood Beta only. The are under NDA. You may not copy, publish, reprint or otherwise distribute these notes outside of these beta forums.

Of Special Note

Festival Testing

* Yule Festival will be active for testing from Fri Oct 2 – Thu Oct 8. The Festival Run quests are level 35, as the rewards are for experienced players who are ready to own a mount.
* There is a new horse for the Yule Festival to collect along with the old -- a real beauty.

New Main Menu & Interface Customization

* A new menu is now available to access various game features. It can be opened by clicking on the up arrow on the left side of the toolbar. The menu will adjust depending on the actions available to the user. The old “main menu” has been renamed “System menu”.
* Buttons on the toolbar to the left and right of the main quickslot bar are now customizable. To customize the buttons, click on the little down arrow on the left side of the auto-attack button or open the Options Panel to the UI Settings tab.

Skill Panel update
You can now activate skills directly from the Active Tab of the Skills panel in the Character Journal by double-clicking or right-clicking the sklil entry. Skill icons will also indicate when skills are queued, toggled on, or unavailable.

Legendary Quest Books and Pages

* All pages that drop for the level 39 class accomplishments are now quest items!
* The areas in which they can be picked up have also been expanded. The first four can be found in Angmar and Eregion, and the last four can be found in the Misty Mountains and Forochel.
* The old pages are no longer used for the third legendary class deed. This will not affect deeds that are currently underway.
* The Legendary Books are now available from your class trainers at level 39. These books bestow the deeds that allow you to begin working toward your first set of legendary traits.

DREAD/GLOOM penalties have been adjusted as follows:

* A difference of _eight_ levels of Dread is now the level at which players will begin cowering periodically. By the time players reach a difference of 11 levels of Dread they will consistently cower every 10 seconds.
* All other penalties to morale, miss chance, skill level, etc. remain unchanged. With this change players should expect to see more tiering up of dread effects throughout a given raid space and within individual encounters.



Bullroarer Only

* Orion the monster play bestower NPC will now have a series of quests that will rank up monster player characters to R3, R5, R7, R9, and R12. Monster players will get destiny points (and infamy) for each quest.
* Skirmish stats that calculate per-hour values no longer show per-second values instead. Floating point stat values now show 2 digits of precision.
* The Eglain reputation quest for Jewellers has been altered to require a Ruby Ring, no longer requiring the one-shot recipe item 'Engraved Ruby Ring'
* The number of lost treasures needed to complete the quest "Lost in Their Webs" for Hunulf Munce in the Lonelands was reduced from 12 to 10.
* Fixed a typo on Candaith's last statement in the solo version of Retake Weathertop.
* Fixed an issue where the Orc Messenger needed for the quest "Orc Orders" in the Lonelands would reach a point on his path that he would fall constantly.

-----------------------------------------------------------------


Release Notes




Gameplay

* As the power of Sauron increases, the most evil creatures throughout Middle-earth grow in might. Care should be taken when fighting powerful creatures, they are now much more dangerous than you may remember.
* Some Boss monsters will now display more attack animations rather than always reacting to being hit.
* Maces will no longer stun monsters on random attacks. Instead they will apply a short duration snare effect.
* All rare monsters now have new vital visual effects to distinguish them from other monsters.
* Reputation items for the lower levels (Rivendell, Ered Luin, Mathom Society, Esteldin, Evendim, Lossoth, Bree, and Council of the North) will now drop with the same frequency as rep items in Moria. Players should be able to receive these items at a pace that is now consistent with newer regions in our game.

Skills and Classes

* General
o All Incoming Healing bonuses from items have been converted into a ratings system. Incoming Healing bonuses and penalties from skills and traits have been left as percentages.
o Variance issues for class skills that enabled skills to deal as little as 1 point of damage have been addressed. The magnitude of the changes for each of the classes, varies per classes, but in all cases they're now a more predictable result.
o Guardians, Wardens and Captains may purchase a passive characteristic at level 20 that reduces their chance to suffer critical hits. Champions in Glory or Ardour stance gain a similar bonus.
o The movement speed decreasing effects of falling damage will suppress the sprint/charge skills of Champions, Reavers and Wargs.
o Fixed a bug that was allowing the corruption removal effect on the Guardian's "Improved Sting" skill to continuously overwrite itself on subsequent attacks and preventing it from actually removing a corruption after 10 seconds. Now you will be prevented from applying a new corruption removal effect until the previous one has expired.
o Timeless Echoes of Battle now does the appropriate damage.
o Immediate skills can now interrupt skill inductions/warm-ups and channeling so they will play as soon as possible instead of queuing up behind the executing skill. Non-immediate skills will queue up behind the executing skill normally.

* Champion
o The second attack in the dual wield version of Champion's Relentless Strike will now gain the benefits from the various Strikes Class traits.
o Ardour will now stack normally with Sudden Defence instead of being suppressed.
o Controlled Burn will now transform the Flurry skill to Ardent Flurry and the Exchange of Blows skill to Glorious Exchange in addition to applying these buffs when initially activated.
o Cleaned up the tooltips for all versions of the Exchange of Blows skill.
o The tooltip for the Champion's Skill "Hamstring" will now always display the correct value. Thanks for the bug, Ariaraen!

* Guardian
o Guardians may no longer equip shields while in Overpower stance. Overpower may not be activated while a shield is equipped and will turn off if a shield is equipped while in Overpower stance.
o Guardians will be able to purchase an improved version of Charge, called Brutal Charge, from the Guardian trainer at level 62.
o Guardian's Blocking Force trait will now reduce the cooldown of Force Opening as well as giving a Block event on a critical hit.
o With the change to Overpower to disallow the use of shields, existing Legendary weapons with Overpower dependent legacies have become less useful. Guardian trainers throughout Middle-earth have acquired powerful scrolls that will allow Guardians to replace these Overpower dependent legacies with new legacies.
+ Overpower Cost is exchanged for Vexing Blow Damage.
+ Overpower Evade Chance becomes Bash Damage.
+ Stagger Attack Duration becomes Vitality.
+ Stagger Movement Speed Debuff becomes Might

* Hunter
o The tooltip for the Hunter's Skills "Quick Shot", "Low Cut", and "Barbed Arrow" will now display the target movement speed debuff much more cleanly: "-X% Target Run Speed".
o Barbed Arrow has been buffed and will now be influenced by the bow's DPS.

* Minstrel
o The healing penalty from Minstrel's Warspeech will now continue for 10 seconds after Warspeech is toggled off.
o Minstrels will be able to purchase an improved version of Song of Restoration, called Chorus of Restoration, from the Minstrel trainer at level 62.
o The debuff applied by the Minstel Skill "Call of Orom" has been renamed to match the skill name. Thanks for the bug, Gosri!

* Captain
o Corrected Captain Hands of Healing Legendary trait tooltip to correctly identify Valiant Strike as the skill with the reduced cooldown.
o Description for the Captain's trait 'Composure' has been re-worded to reflect the way it currently functions, as only the cooldowns on your on-defeat Cries are reset.
o The Captain's Improved Kick Skill has been corrected to be at the correct 10% chance.

* Burglar
o Dagger Training has been changed to be more like the Racial Weapon Bonuses. This enables it to integrate more smoothly with the Weapon Speed Modifier changes.
o Corrected the bug with the new Dagger passive. It should be 2% bonus, not 20%. (That's crazy!)

* Lore-master
o Lore-masters will be able to purchase an improved version of Leechcraft, called Ancient Knowledge of Cures, from the Lore-master trainer at level 62.
o The bonuses provided by the Lore-master Traits "Master of Beasts" and "The Wild and Ward" will now stack properly with one another. Thanks for the bug, Johnnie!
o The Lore-master Trait "The Secret of Tar" now displays by how much it reduces the Induction Time of the skill "Sticky Gourd".
o Lore-master Vitality to Morale has been corrected back to the proper 3:1 ratio.

* Rune-keeper
o Corrected issue causing Rune-keeper Runestone Tier 5 Legacies to disappear when upgraded.
o Crafted Second and Third Age Rune-keeper Satchels will now be visible when equipped.
o Rune-keepers will be able to purchase an improved version of Do Not Fall This Day, called Shall Not Fall This Day, from the Rune-keeper trainer at level 62.
o Damage while Our Fates Entwined is active will no longer interrupt Rousing Words.
o The tooltip for the traited version of Epic Conclusion was erroniously claiming it's damage was increased by 75% by Harsh Debate and/or Thunderous Words. The tooltip now properly says damage is increased by 50%.

* Warden
o The Warden Gambit Conviction will no longer break Fellowship members out of stealth.
o The Warden's preferred weapon trait damage bonus has been reduced to +2% for spears, swords and clubs. The bonuses to inherent proc's of each weapon are unchanged.
o The damage bonus from Grand Master Weapons training has been extended to a general melee damage bonus, no longer tied to weapon type.The bonuses to inherent proc's of each weapon are unchanged.
o Wardens will no longer get Guardian Block and Parry events while using Shield Spikes.
o The Warden Legacy that affects induction times for Ambush and Careful Step will now properly reduce induction times at high ranks.
o Warden Gambits will no longer interupt the animations of the last icon building skill.
o All Warden Gambits are no longer Immediate.
o The Warden deed "Sharp Blade, Sharp Wit" has been renamed along with its associated trait to "A Keen Response."
o The Warden Boot has been adjusted to a lower tier of DPS to match its skill cooldown.

Monster Play

* General
o The "Monster Play" effect granted to Free Players while inside the Ettenmoors and Delving of Fror will now also remove the penalty for item wear on death.
o The Coldfells Provisioner has been updated to provide items for level 65 play.
o Fresh Blood of the Little Folk will no longer overwrite evade buffs granted by Moving Target and Frenzy.
o Tracking talismans will no longer trigger the cooldown for Phial of Mazauk's Resolve.
o The Salt of Hartshorn, Solvent of Release, Odorous Salts, and Solvent of Painful Freedom will now remove a constant amount of health (-250) from the player or Monster Player when used.
o The damage over time effect from Scathing Mockery (Rune-keeper skill) can now be cured using a tactical cure potion (Bottled Warg Breath).
o Added new level 65 PvMP rewards (jewellery and armor sets) for Free Players.
o The Chest of Glan Vraig, Chest of the Second Marshall, and Chest of the First Marshall have had their loot tables updated.
o Treasure in the Delving of Fror has been updated.
o Orcs, Wargs, and Weavers will now have animations and sound for the /charge emote.
o Latent Poison will no longer toggle auto-attack on or off.
o Reduced the amount of kills required by the following to match the number of kills required of the Free Player deeds of the same type.
+ "Slay Enemies of Angmar -- Tier 4"
+ "Slay Enemies of Angmar -- Tier 5"
+ "Slay Enemies of Angmar -- Tier 6"
+ "Slay Enemies of Angmar -- Tier 7"
* Monster players will now have a new passive, called Advanced Fellowship Maneuver Chain Protection, that is automatically granted at Rank 0. This passive will extend the duration of the maneuver chain immunity (the "Temporary Fellowship Skill Immunity" effect received after you are hit with a fellowship maneuver). The duration on this immunity will be boosted to 60 seconds.
* The "Strength of Many" damage buff and the strength damage perks that can be purchased from Tol Ascarnan will now affect damage over time and heal/morale over time skills correctly.
* Dying Rage will now correctly grant immunity to fear.
* Free Players entering into PvMP play (Delving of Fror or the Ettenmoors) will receive an additional bonus on the "Monster Play" effect. This bonus will extend the duration of the manuever chain immunity (the "Temporary Fellowship Skill Immunity" effect received after you are hit with a warband manuever). The duration on this immunity will be boosted to 60 seconds. Please note that this change is only valid in PvMP areas.

* All crowd control (CC) effects (fears, roots, stuns, and dazes) are now on the same application counter. This means that for purposes of diminishing returns in PvMP (and in PvMP ONLY), each application of any crowd control effect is counted against the duration of the type of crowd control. For reference, the duration tables of each crowd control effect vs. application counter are below:
o Roots/Dazes
+ First Application = 50% of the root/daze duration
+ Second Application = 25% of the root/daze duration
+ Third - Ninth Application = 5% of the root/daze duration
+ After the Tenth Application, the root/daze will no longer affect the target
o Stuns
+ First Application = 100% of the stun's duration
+ Second Application = 50% of the stun's duration
+ Third Application = 25% of the stun's duration
+ Fourth - Ninth Application = 1 second stun duration
+ After the Tenth Application, the stun will no longer affect the target.
o Fears (please note that this applies only to crowd control fears - this does not apply to debuffs with resistance type: fear)
+ First Application = 100% of the fear's duration
+ Second Application = 50% of the fear's duration
+ Third Application = 25% of the fear's duration
+ Fourth - Ninth Application = 1 second fear duration
+ After the Tenth Application, the fear will no longer affect the target.
For example, with this application counter change: You are hit with a daze effect in PvMP. It is counted as the first application of a CC effect, and the daze effect duration is 50%. After it wears off, you are then hit with a stun. It is counted as the second application of a CC effect, and the stun effect duration is 50%. After it wears off, you are hit with a root. It is counted as the third application of a CC effect, and the root effect duration is 5%. After it wears off, you are hit with a fear. It is counted as the fourth application of a CC effect, and the fear effect duration is 1 second. Please note that the diminishing returns application counter is not permanent - if you are not hit with any crowd control effects for 45 seconds, the application counter will reset.


Monster Player Classes

* Spider Weaver
o Weaver hatchlings can be renamed.

* Orc Reaver
o Resilience can now be triggered when the Reaver is rooted. The tooltip has also been fully updated to indicate that the skill will also cure Root effects.
o The Reaver's effect icon for Time-out will now correctly match its skill icon.
o Reaver's Charge now does not block conjunctions.
o The Reaver's Wrath skill will now correctly drain 50% morale and convert 75% of the drained morale into power.

* Uruk Blackarrow
o The Blackarrow's Tangleshot skill will now correctly do extra damage when the Blackarrow's target is slowed by the Stalker's Savage Fangs skill.

* Warg Stalker
o The Warg's conjunction stun granted through using Pounce while Crippling Bite is in effect will now pass through Sign of Power: Righteousness correctly.

* Uruk Warleader
o Warleader Banners can be renamed.
o Aura of Command will now correctly grant its 25% damage increase to the Warleader's melee skills.

* Orc Defiler
o Defilers can now rename the fly swarm from Plague of Flies.

Skirmishes

* General
o Skirmish camps have been added to the following locations:
+ Ered Luin - Thorin’s Hall
+ Bree-land - Bree
+ Trollshaws - Rivendell
+ Moria - 21st Hall
+ Lothlórien - Lothlórien
+ Northdowns - Esteldin
+ Lone-lands - Ost Guruth
+ Evendim - Tinnudir
+ Forochel - Suri Kyla
+ Angmar - Aughaire
+ Eregion - Gwingris
o All skirmishes have had a pass on their intro drama. Some have just had some text tweaks, others have had npcs added with drama to set the story up.
o All solo trash monsters now use the better perf AI Combat Action Tables (AICATs)
o Skirmishes no longer allow using mounts within them
o All skirmish bosses have had an APR pass
o Solo bosses have a new mod-stat that makes them easier to handle
o All Counterattacks and CP flip messages now specifically identify the Control Point in question
o A new quest is now in place that must be completed before you may access the tutorials
o Death Penalty is removed upon successful completion of a skirmish
o Banners now changes state from red to green properly

* Lieutenants
o Fixed a visual bug with the Fell-bane archer
o Rage of Morgoth and Courage Breaker are now different colors
o Lieutenants call for help range has been extended to 20 meters
o To help with identifying the larger threats in a pod the following size scaling change has been put into place:
+ On 3-man elites will now be 20% larger in size
+ On 6-man elites and elite masters will now be 20% larger in size
+ On 12-man elite masters and nemesis will now be 20% larger in size

* Tutorial
o Tutorial now mandates a minimum level of 30

* Tutorial - Defensive
o There is a billboard when the boss enters
o Turned down the music slightly
o Need to have the warrior soldier out to advance now

* Tutorial - Offensive
o Turned down the music slightly
o Need to have a soldier, not any pet, out now to advance
o Grants you the trait needed to use the limited skirmish-join menu
o The counterattack hint now also discusses defeat
o Condensed Trainer and Trait hints
o Added hint about how to exit

* Barrow-downs
o Fixed a pair of FIXMEs in the quest log
o The radar will correctly state that you are in the Barrow-downs
o Is now marked a small fellow, fellow, and raid quest
o Slayer deeds are properly tiered
o Fixed a bunch of typos, Barrowdowns -> Barrow-downs
o The Kill X mobs and Kill Y lieutenants in a single run deeds are active now
o Acorn-whistle tooltip is now consistent wherever in the skirmish you are
o Due to their significant speed issues (or lack thereof), Decayed have been removed
o Reduced the play space
o Increased monster aggro change
o Particles now define the borders of the play space
o Fixed a couple more typos
o Now scales to 70

* Protectors of Thangulhad
o Tuned down catapult damage to not completely kill all mobs
o Re-added the 4th control point flag
o Removed an errant elf

* Necromancer's Gate
o Fixed a busted mob
o Rage Mistress now has a limit on pets
o Fixed a place where Daernaed would break
o First banner will always spawn now
o The gate at the Sorcerer's Ascent does not open until both counters are defeated

* Strike on the Ringwraiths' Lair
o Gate opens when Fell Beast leaves combat
o Cargul will do his half health drama and not get stuck as an NPC
o Fell Beast will always enter combat
o Reduced Fell Beast's aura to 10 meters from 30 meters so you aren't constantly feared
o Counterattacks don't happen until the previous is cleared
o Cleaned up the progression
o Moved the defend CP markers to make more sense
o Updated CP names to indicate claim or hold
o First banner will always spawn now
o Boss reset works

* Thievery and Mischief - Non-Tutorial version
o Lieutenants will now appear
o The boss fight will engage on all group sizes
o The first banner will always spawn in
o Optional Objective Picker placed
o Fixed a couple of broken optional objective messages
o Heathstraw shows up at the end to teleport you out
o Monsters will now be in idles and perform emotes at selected locations while patrolling

* The Battle in the Tower
o First banner will always spawn now
o Door to the boss room will open on boss's death, rather than CP flip
o Boss fight will reset if boss gets to room door
o Deed will display as a slayer deed not an Event deed
o Armory objective cleaned up a little bit to flow better

* Ford of Bruinen
o Elrohir has a new opening line
o You can now longer see the hotspot names

* Trouble in Tuckborough
o Thain Took will now let you leave

* Strike on Dannenglor
o Boss reset enhanced
o Fixed an extra mob in the boss room
o The first banner will always spawn
o Athrandir will teleport you out after success
o Fixed a pod that was pulling from another skirmishes monster set
o Starting NPC is no longer a trainer

* Siege of Gondamon
o The West and South assault waves now correctly patrol up into Gondamon
o Billboards will always fire
o Increased the Defenders' aggro radius slightly

* Stand at Amon Sul
o Fixed an issue where things would stop drawing
o Darkness and campfires now effect Candaith
o Cargûl has a name

* Defence of the Prancing Pony
o Second-watcher Heathstraw should always engage
o Torch-bearers will always beeline for the pony
o Heathstraw no longer randomly drops combat

* Protectors of Thangulhad
o Central ballista is useable again
o Catapults deal increased damage on group sizes

Traits/Titles/Deeds

* New instance deeds tab for all instance deeds
o Shadows of Angmar
o Mines of Moria
o Scourge of Khazad-dûm
o Dol Guldur.
* All old instance deeds should appear on the correct deed tab
* Versioned several old instance deeds that were incorrectly setup. These are deed-completion deeds and should successfully advance if you have them underway
* New highly desirable item rewards for those who are instance deed completionists!
* Added 7 new titles into the game based on instance deed completions and... something... else....

User Interface

* The skirmish join panel remembers your selection and won't change your selection for you the next time you open the panel.
* Vendor messages have been corrected to take plurals into account when selling and buying back stacks of items
*

The debuff icon from the Barrow-bree cheese will now appear in the debuff row (instead of the buff row). Thanks for the bug, Ryswald!
* Skills that have morale restrictions (such as Champions' Fight On and Wardens' The Dark Before Dawn) now consistently show as available in the Skills panel in the Character Journal
* The "Active" tab on the Skills panel is no longer automatically selected whenever the skills tab is shown in the Character Journal
* Lorebook and Bug Entry forms no longer have the "always on top" behavior
* Opening the vault will now bring it to the front of other windows
* Show Vitals of my Selection's Target and the Raid Assist window no longer show targets which don't have any vitals
* Select Legendary Item UI will no longer appear behind other windows when Heritage Runes are used
* The Quest Starter Item alert now displays even when the quest starter item is acquired via a Loot All action.
* Pinned tooltips can now be used to select targets.
* Tooltips for skills that deliver damage based on the equipped weapon now display the value of the weapon damage instead of the name of weapon slot. If there is a multiplier, it is applied to the value shown instead of displayed separately. If no weapon is equipped, then the name of the weapon slot is displayed (as before).
* When you talk to a trainer and have the skill training panel open, all of the active quickslots are displayed. (By default this is bar 1, 2 and 3, but not 4 and 5). This is the same behavior as when you open your inventory.

When you train an active skill, it will place it on the first open quickslot. Tt no longer applies only to the main bar since we can see all of the bars now while the panel is open.

When it does put your skill into a quickslot, it does the green marching ants animation, then it puts the red splash in the lower right corner (the same one used in your skill journal to indicate new skills) onto the skill in the quickslot, until that skill is clicked on, or until you log out. This way, you can train a bunch of skills and then find them on your bar.
* The Crafting Window will no longer cause lag on your client when opened for the first time.
* When effects are about to expire and are "pulsing," they will now fade much less than they used to.
* The stats display on the character sheet is now divided into three sub-tabs: one for defensive stats, one for combat effectiveness (damage, healing, etc.), and one for Melee, Ranged, and Tactical point values.
* You will no longer queue up multiple confirmation dialog boxes by clicking the "Cancel" button in the quest journal multiple times.
* Quest Guide will now properly direct you to your first quest objective if you skip the new user tutorial.
* UI Layout Changes
o You can now save even more of your options to disk! Using the same commands "/ui layout save" and "/ui layout load", more of your options are saved to disk. The "/ui" command remains the same, we're just giving you more, More, MORE! New UI settings saved and loaded from disk:
+ Your list of aliases that have been set
+ UI, combat, social, chat, and quickslot settings (including UI scales!)
+ Chat fonts, colors, and sizes
+ Layout size and locations are still saved in the file
o The format of the XML file has also changed. Everything is broken up into labeled sections. There are some Known Issues:
+ Outfit visibility slots are not saved to disk.
+ Spam limiting is in effect! You can only upload options once every ten seconds.
* Aliases
o You have a maximum of 50 aliases. If you try to import more than 50, you will be limited to the first 50 aliases encountered in the file. If you currently have more than 50 aliases, we will not delete any. You can replace any alias you currently have. You will not be able to add new aliases without removing or clearing existing aliases.
* Layouts
o The "Height", "Width", "X", and "Y" values are all specified by float number between 0.0 and 1.0. If your numbers are outside the range, we will normalize them to the size of the screen or the min/max size of the window.
o If you try to change or specify a "LayoutID" or "ID" that we don't know about, we ignore it!
* Options
o If you try to add a new option "Name" that we don't understand, we ignore it!
o If you try to specify a "Value" for an "Option" and it doesn't match what we expect, we ignore it! E.g if you set "AlwaysLootAll" to "purple" instead of "True" or "False" we leave the value at its current setting.
o If you specify a "Value" for an option that exists in a listbox, and it is not a valid option, we will reset the selection to the first item in the list. E.g. if you set "ShowClassIconsOnRaidPanel " to "N0ne" (instead of "None") then the option will be reset to "Background".
* ChatColors
o "ChatFont" entry "Color" values are written out as "Red Green Blue Alpha". Each value is represented by a float number between 0.0 and 1.0. If your numbers are outside the range, we will normalize them. I.e. the color you get won't be what you expect if we have to normalize it.
o You can change the "Alpha" portion of the "ChatFont" all you want - we ignore it when we scan it back in! I.e. the "Alpha" value will always be 1.0 even if you change it.
o If your "ChatFont" entry fails to parse, the associated text color will be "White" I.e. Red = Green = Blue = 1.0, and Size = "Medium"
o If you try to use "TextType"s in your "ChatFont" entries that we don't understand, we ignore them!
o Valid values for the "Size" portion of the "ChatFont" are: Small, Medium, Large, XLarge, XXLarge, and XXXLarge.

Chat/Social/Emote

* Added an option (under "Chat") callled "Stop repeated keys in chat" - this is off by default. When turned on, if a player has their chat bar open and holds down any character key (like w), after about 20 repeats of this key in under a second (implying that you really wanted to be running or something) the chat window will delete the repeated keys from your chat box and close the chat box.

Raids & Instances

* New Medallion Barter System for Instances!
o All level 58 and above bosses in major instances drop medallions.
o There are 3 medallions in the game: Medallion of Moria, Medallion of Lothlórien, Medallion of Dol Guldur.
o Medallions can be traded in for Radiance armor sets.
o Medallions can also be traded in for Legendary Item improvements.
o New Challenge quests will bestow as you enter the instances that have Challenge modes.
o New Challenge quests can be completed once per day and will give players three medallions for completion.
o All old radiance barter tokens can be traded in for the new medallions!
* Halls of Crafting
o Some doors were resetting every 30 mins. This no longer happens.
* Dark Delvings
o Gurvand's adds spawn slower now, which should make this fight a bit more doable.
* Vile Maw
o Tentacles can no longer be pulled into a corner to rot at the beginning of stage 3.
o Vile Maw now drops 2 of the same token. This token can be used to trade for either helm or shoulders - your choice!
* Forgotten Treasury
o The two troll bosses now come from behind you as you try to escape. This is to avoid reset issues and confusing reset mechanics. Hope it helps!
* Barad Gularan
o "Forvengwath" and "Castellan Wisdán" are now immune to basic crowd control effects.
* General
o The nine different Legendary Item Instances now provide Fused Relics as an additional selectable reward. This was done in order to provide an option for those players who already have the Legendary Item Titles they want.
o Halls of Crafting, Hall of Mirrors, and Waterworks now drop their housing trophies properly (this does not mean that they drop every time!).

Kinships

* Fixed Kinship UI status sort ordering so that guild members who logged off most recently are listed after Online members.

Auctions

* Newly posted Fishing Poles to the auction house will appear under the main category heading of "Hobbies"
* You no longer need to enter text to enable the auction UI search button when you auto drag an item to the auction UI.

New Mount System

* Please take some time to read about the changes to the mount system and how it will impact you! The new mount system was built with flexibility in mind and as such, you now have a lot more freedom while mounted. Here are some of the highlights:
o Some items can now be used while mounted.
o Most doors can be opened and used while mounted. If you are entering an area that allows mounts you will remain mounted.
o NPCs can be used while mounted. You can sell & buy from vendors, get quests, complete quests, all while on your mount.
o Most other objects in the world can be used while mounted if it makes sense to do so. For example, mailboxes can be used but chests and crafting nodes cannot.
o Some skills can now be used while mounted. Depending on the class you play, you may or may not have skills that can be used while mounted. If you are a crafter, your tracking skills can be toggled while riding.
o A new Mount Vital UI has been added for when you are riding.
o You can rename your mount! Your mount, when summoned, will be given a default name. If you so wish you can use the Mount Vital UI (by right clicking on it) and select the Rename option.
o Mounts have durability similar to the old system. There may not be an exact 1-to-1 mapping from the old to new system, but it generally works the same.
o Mount durability regenerates over time.
* Now introducing the Goat-pony for small races! Small races will now ride a size-appropriate goat (the goat-pony!).
* Mount Tokens now Convert to Skills: Your mount tokens no longer summon your mount as they now will grant the applicable mount skill to you. Small races will get the pony variant and tall races will get the horse. Once converted, the token will be removed from your pack and the mount skill will be added in the character journal under Skills -> Mounts. Any quickslots to mount tokens will be preserved when converted to skills. There will be no need to re-slot at this time.
* Mount Delivery Quests have been converted to use the new system and generally work they way they did before. The final quest, Proving Your Quality, now has a global timer and the race has to be completed before the timer expires. The quest completes after finishing the track and talking to the NPC.
* Discount on Mounts: Once you purchase a mount and convert it into a skill, you will be granted a permanent discount on all basic mounts made available by Eogar, son of Hadorgar. The mount discount trait will appear in your character journal under Passive Traits. If you currently own a mount sold by Eogar you will gain this trait once it's converted into a skill. The trait will also be granted if you own a mount that requires reputation. If you currently have a Festival mount and convert it into a skill you will still gain the discount towards basic mounts.
* Horse Bartering Updated: The Mount Exchange quests are removed as you can no longer exchange one mount for another. If you want another mount, you will have to purchase it from a vendor. The receipts used to barter for some of the special mounts can still be used if you logged out in the middle of exchanging your mount before this update.
* You can also now buy reputation mounts directly from the reputation vendor for their region:
o Ashen Horse/Pony Place
+ Angmar/Gath Forthnir
+ Vendor Name: Hafgrim
o Dark Chestnut Horse/Pony
+ Place: Evendim /Tinnudir
+ Vendor Name: Celegdes
o Mahogany Bay Horse/Pony
+ Place: Bree-land Reputation Lodge
+ Vendor Name: Tully Hopwood
o Tundra Horse/Pony
+ Place: Forochel Reputation Lodge
+ Vendor Name: Rusu
o Mahogany Bay Horse/Pony
+ Place: Ettenmoors/Free People’s Base
+ Vendor Name: Coldfells Quartermaster

Travel /Maps & Radar

* Lowered the travel route cost from Bree to Breeland housing from 10 silver to 5.
* Adso's Camp and Hengstacer Farm now have Stable-masters
* New Mirkwood Map
* You should no longer be able to teleport into any area of Mirkwood without first having completed the Mirkwood Landing sequence.

Crafting

* Crafting Guilds
o New legendary weapon / class item recipes are available for the following guilds: Jeweller's Guild, Metalsmith's Guild, Scholar's Guild, Tailor's Guild, Weaponsmith's Guild, and Woodworker's Guild. These recipes allow crafters to produce 2nd Age weapons and class items.
o New guild recipe scroll cases are available from the Maenasdir, the Lothlórien Crafting Guild Emissary, for the following guilds: Jeweller's Guild, Metalsmith's Guild, and Tailor's Guild
o Fixed the titles of many crafting guild NPCs.
o Added new legendary guild recipe vendors to all crafting guild-halls. These NPCs sell all of the guild's legendary item recipes.
o Added new barter NPCs to all crafting guild-halls. These new Trader NPCs will accept some quantity of small guild reputation items in exchange for a medium reputation item of the same tier. They will also accept some quantity of medium guild reputation items in exchange for a large reputation item of the same tier.
o Craft guild barter NPCs now require the player to have at least neutral reputation with their respective craft guild to barter with them.
* General
o New recipes have been added to the Lothlórien barter vendors for the following professions: Jeweller, Metalsmith, and Tailor.
o Updated the required ingredients for many of the Lothlórien level 60 recipes. In general, level 60 recipes that produce armour, shields, and weapons now require slightly more ingredients.
o Many crafted critical armour pieces had slightly higher armor values than they were intended to have. All crafted critical armor pieces should now have correct armor values.
o Trophy barter items (old optional ingredients) no longer have coin values.
o Trophy barter items (old optional ingredients) now state in their descriptions, "Crafting trophy brokers located in Michel Delving and Esteldin will accept this item in exchange for a new optional crafting ingredient."
o Increased the chances to find optional ingredients in all Forester wood, Prospecting metal, Scholar artifact, and Farming field resource nodes.
* Scholar
o Slightly increased the quantity of scholar components found in artifact resource nodes.
o Battle lore and warding lore recipes are now available for all tiers! Journeyman Scholar battle & warding lore recipes are auto-granted to the crafter and do not need to be purchased. Artisan and Supreme Scholar battle & warding lore recipes can be purchased from Expert Scholar vendors.
* Cook
o Soup recipes can now be purchased from Novice and Expert Cook vendors and will no longer be found in treasure.
o Minstrel lute string recipes can now be purchased from Novice Cooks as well as Minstrel trainers, and will no longer be found in treasure.
o Lore-master pet food recipes can now be purchased from Novice & Expert Cook vendors as well as Lore-master trainers, and will no longer be found in treasure.
o Slightly reduced the required ingredients for the following recipes:
+ Lamb and Mushroom Soup
+ Lamb and Onion Soup
+ Lamb and Carrot Soup
+ Lamb and Barley Soup.
o The Apprentice and Journeyman Cooking recipes Lute Strings of Minor Subtlety, Lute Strings of Subtlety, and Lute Strings of Greater Subtlety no longer require Crushed Intestine, Torn Intestine, or Small Intestine trophy items as ingredients. These recipes now require Gut Strings, which can be purchased from any Supplier, Nocie Cook, or Expert Cook NPC.
* Weaponsmith
o Rebalanced the required ingredients and craft experience awarded for many Weaponsmith recipes.
o Updated all one-shot journeyman, expert, artisan, and master Jeweller recipes (i.e., recipe scrolls with marked as "Old") to use Sapphire, Ruby, Adamant, and Beryl Shards in place of unique creature trophies. The unique creature trophies are no longer marked as crafting ingredients and no longer have any use in crafting.
Recipes to create both second and third age Warden's axes can now be purchased from the Weaponsmith's Guild Legendary Recipes vendor.
* Prospector
o All normal, non-rich ore nodes now have a higher chance to produce a gem. Additionally, all precious metal ore nodes (rich and non-rich) now have the ability to create any of the gems within a specific tier.
* Jeweller
o Updated all one-shot journeyman, expert, artisan, and master Jeweller recipes (i.e., recipe scrolls with marked as "Old") to use Sapphire, Ruby, Adamant, and Beryl Shards in place of unique creature trophies. The unique creature trophies are no longer marked as crafting ingredients and no longer have any use in crafting.
o Rebalanced the required ingredients and craft experience awarded for many Jeweller recipes. Additionally, some Jeweller recipes and crafted items have been renamed for consistency.
o "Turtle-shelled Bracelet Recipe" renamed to "Turtle-shell Bracelet Recipe" to match the output item. Also, the required items to produce this recipe's output can be located in the Turtle Raid loot container.
o Due to some changes made to the first tier of jewellery-crafted items, the jeweller-focused crafting quests for level 10 have been updated with the correct names.
+ Barton Tyne and Verity Tyne of Bree now ask for "brilliant copper rings" rather than "amethyst rings,"
+ Nefi of Thorin's Hall asks for a "brilliant copper necklace" rather than an "agate necklace."
+ Affected quests:
# Crafting: Nefi's New Setting
# Crafting: Verity Tyne Has Lost Her Ring
# Crafting: Barton Tyne Has Lost His Ring
* Tailor
o Rebalanced the required ingredients and craft experience values for many Tailor recipes.
o Updated all one-shot journeyman, expert, artisan, and master Tailor recipes (i.e., recipe scrolls with marked as "Old") to use Sapphire, Ruby, Adamant, and Beryl Shards in place of unique creature trophies. The unique creature trophies are no longer marked as crafting ingredients and no longer have any use in crafting.
* Metalsmith
o Rebalanced the required ingredients and craft experience awarded for many Metalsmith recipes.
o Updated all one-shot journeyman, expert, artisan, and master Jeweller recipes (i.e., recipe scrolls with marked as "Old") to use Sapphire, Ruby, Adamant, and Beryl Shards in place of unique creature trophies. The unique creature trophies are no longer marked as crafting ingredients and no longer have any use in crafting.
* Woodworker
o Adding the missing Woodworker's Guild recipe for "Crafted Hunter's Hammer of the Third Age." This recipe can be pruchased from Tawarbes in the Woodworker's Guild Hall.
o Rebalanced the required ingredients and craft experience awarded for many Woodworker recipes.
Updated all one-shot journeyman, expert, artisan, and master Jeweller recipes (i.e., recipe scrolls with marked as "Old") to use Sapphire, Ruby, Adamant, and Beryl Shards in place of unique creature trophies. The unique creature trophies are no longer marked as crafting ingredients and no longer have any use in crafting.
o The Twistwood Staff quest recipe now correctly requires 5 Treated Ash instead of 5 Treated Yew.
o The 'claw' trophy items (i.e., Elegant Claw) that were previously used as ingredients in some Champion horn recipes are no longer required by these recipes. The claw trophy items are simply creature trophies that can be sold for coin to a vendor.


Legendary Item System

* Legacies measured in percentages or seconds now have static start levels. Most legacy starting bonuses are determined by the required level of the Legendary Item. This poses a problem for legacies that have a finite number of steps like percentage bonuses, cooldown reductions and duration increases, as the maximum character level increases. To correct for this issue all legacies measured in percentages and seconds will now always start at the same value no matter what the level of the legendary item. Players will see these legacies start at lower values but now the full range of the legacy bonus will be available as we don't have to hold back any for future level increases.
* The Legendary Point costs of some legacies do not decrease when upgraded to Tier 6 due to round off errors. Instead these legacies will gain one step of bonus magnitude when upgraded to Tier 6.
* New legendary item experience tokens have been created for level 61+ legendary items. Experience tokens that were introduced with Mines of Moria will now have a maximum item level requirement of level 60.
* There is a new Tier 9 of Relics that can only be slotted in Legendary Items with required levels of 61 or greater.
* Scrolls of Empowerment can now be used on Class items in addition to main hand weapons.
* When reforging a Legendary Item, if you are supposed to upgrade a legacy but there are no legacies that can be upgraded, you will no longer get an additional legacy added to your Legendary Item.
* When a relic is unslotted from a reforge or when deconstructing an item at max level we now show you the relics that were unslotted in the chat window.
* Sealed relics now display the minimum item level required for slotting the relic.

Items

* The following taxidermy trophies will now bind when you pick them up
o Small Turtle Shell
o Nornuan's Head
o Ergoth's Wings
o Caerlug's Arm
o Thaguzg's Armor
o Zholuga's Head
o Istm's Head
o Flagit's Head
o The Blind One's Skull
* Several quests in the Grand Stairs area have had legendary item XP runes added as rewards.
* Chests of Chance will no longer create any of the old creature trophies used as optional crafting ingredients. They now have a chance to create any of the Supreme crafting tier optional ingredients.
* Temper Armour effects on weapons should no longer display the percentage chance to apply the effect twice.
* We have adjusted the costing models for many of the point-based ratings (Block, Parry, Evade, Melee Crit, Ranged Crit, Tactical Crit, Disease Resist, Poison Resist, Fear Resist, and Wounds Resist) found on items in the levels 1-50 range. These ratings should now more progressively mesh with level 51+ items that utilize the same point-based ratings.
* Hope Tokens now give back Hope instead of Radiance.
* The fur linings used for the Forochel reputation armour pieces will now have unique craft icons.
* The Black Pearl and Mikel-Baug now have more appropriate icons.
* Cloak from the Men of Bree will no longer accept dyes.
* Leggings of Harmony has a new appearance as it was using an appearance reserved for Leggings of the Seven Stars.
* A number of high level rare cloaks and two uncommon cloaks had their appearances changed as they were using appearances reserved for PvP ranked cloaks.
* Quest reward "Ring of the Grove" (from the Giant Footprints quest) has been renamed to "Ring of the Green Knoll"
* Bow "Cuguru" now has a 5-minute equip cooldown time before the item's skill can be triggered.
* Effect name on the Peerless Turtle-Shell Bracelet has been changed from "Great Strike" to "Intermittent Strength" which is consistent with the effect it applies to you 5% of the time during combat.
* Fixed description for Bright Emblem of Nimrodel barter token.
* "Warg-rider's Bane" now does extra damage to orc-kind instead of insects.
* Increased the maximum stack size to 50 for the following items:
o Shield-spike kits
o Burglar tricks
o Lore-master pet food
o Hunter Bow Chants
o Hunter traps

Loot System

* General Talug no longer drops generic uncommon & rare items.
* Fixed a bug that resulted in no 2nd Age Item Advancement items appearing in some containers in the Crafting Halls and Fil Gashan instances.
* Urugarth boss Legmas now drops a Vile Silver Coin


Graphics/Animation/FX

* Attack animations with Spears should appear faster.
* The Moria Captain and Champion shoulderpads have been returned to their previous position on the character's shoulder for Human males.
* Sack masks should no longer let faces poke through.
* When a fellowship/warband maneuver stun lands on the target, the target will now display a brief effect graphic over his head, to help distinguish fellowship/warband maneuver stuns from regular stuns.
* Mount textures have been updated to be more accurate with the various horse designations.
* An elf male hairstyle did not meet the back of the head, fixed.
* Elf male hairlines adjusted to show a little less forehead
* Moria breastplate armor will no longer clip through cloaks on Man male avatars.
* Festival mask will now have beards that poke through the mask
* Hobbit males wearing any variant of the Moria upper body light robe should no longer appear to have invisible legs during horse riding.
* Several FX and VFX within Skirmishes have been added

World

* The elves of Lothlórien have constructed superior farms south of Hythe.
* A rare spawn Maurading Deep toad now has the name Swartgut.
* The word is out! Bards and innkeepers have spread tales of the turtle known as "Nanu." As a result ,the little turtle's hiding place isn't so effective in hiding him anymore. Expect to see more sightings of this cute little creature in the weeks ahead.
* Be cautious moving through the borders of the Weather Hills and northeastern parts of Bree; very powerful forces have moved into the ruins there.
* Dusk-wolf Leaders have been brought into line with other monsters in the Bree-land level band.

Town services

* NPC: Ered Luin - Celondim - NPC Laenin the Glade Watcher - Barter NPC now has correct icon and map note.
* Lórien class trainers will now offer the level 58 class quests that can be found on other trainers throughout Middle-earth.
* Eregion class trainers will now offer the level 45 class quests that can be found on other trainers throughout Middle-earth.
* It is now possible to barter a number of Lothlórien Silver Branches for a single Lothlórien Gold Leaf.
* Rose Thronley has authorized her farmhands to start buying and selling materials at the work site.
* There are now vendors at Dead Man's Perch and the pass between the Barrow-downs and the Old Forest.

Fishing

* Getting drunk no longer prevents you from catching fish.

* General
o We have added the ability to skip out of the introductory storylines to the first NPCs that you encounter upon leaving the tutorial instance.
o Hobbits completing the Skip Tutorial quest will now correctly appear in front of Kate Henseed at the quest's conclusion.
o Voice responses have been added to the quest "Other Prisoners" in Goblintown. This was done to maintain consistency throughout the game. NPC Goblins are still without voice.
o Voice responses have been added to the quest "Stirring Up Trouble" in Goblintown. This was done to maintain consistency throughout the game.
o Voice responses have been added to the quest "Plan in Motion" in Goblintown. This was done to maintain consistency throughout the game. NPC Goblins are still without voice.
o Voice responses have been added to the quest "Matuga and the Jailor's Key" in Goblintown. This was done to maintain consistency throughout the game. NPC Goblins are still without voice.
o Voice responses have been added to the quest "The Great Escape" in Goblintown. This was done to maintain consistency throughout the game. NPC Goblins are still without voice.
o Voice responses have been added to the quest "A Great Goblin" in Goblintown. This was done to maintain consistency throughout the game.
o Icons now appear on mini-map showing the location of the trainers for the Training skills for new Dwarf players.
o The quest tracker for the quest "A Ring Wandered Away" should now display the correct stages of the quest.
o There are now quest comments on the quest "Predators Become Prey" and "Materials For OUr Weapons". Nos decided to stop being the strong, silent type.
o The NPC handing out the puzzle vault quests will now comment on each step of the quest.
* Epic Story
o A mustering horn, present in the instance version of the final chapter of Volume I Book 1 in Bree-land, has been removed.
o The final chapter of Epic Book 1 has been altered to allow for solo play. It is a very difficult solo adventure.
o Several of the epic quests from the revised versions of the Epic lines in the introduction area were erroneously displaying normal quest rings. We refitted these quests to now display the proper Epic style rings.
o Some cosmetic changes for the II.9.8 instance: weapons, boss spawning animation, that sort of thing.
o Fixed some typos in II.9.2, the II.9.8 instance, and in II.8.3
o Adjusted the distance at which the patrolling Orcs will speak in II.9.6
o Added a comment to Galadriel for her part of II.9.6
o Nervous Malledhrim in Audaghaim now have idle animations
o Changed the NPC you speak to in order to leave the II.9.8 instance
o Removed the Full Fellowship tag from II.6.5, since it should be soloable
o Added quest comments to the dwarves involved in II.3.1
o Epic Book 1: Chapter 1 - From time to time this quest would hang if you engage Torthann prematurely, it no longer does so.
* Forochel
o Icereave Mines - Foreman's Quarters - Dourhand Captain occasionally would attack players and be unable to be attacked. This will no longer happen.
* Moria
o Durin's Way - Chamber of the Crossroads and Emissaries of the White Hand - Now listed in Moria Upper Levels
o Zelem-melek - Allies of Mordor - From time to time, certain dwarf traps would become unresponsive when one was used.
o Seeds of the Past: When a player completes the intro raid, if this quest is not completed, it will now be removed from your quest journal.
o Zelem-melek - An Attempted Theft - This quest has been updated to reflect the location of the object. Additionally the quest tracker will display the correct location for the object.
o Flame and Shadow - Zelem-melek - This Instance quest is now labeled as a group quest.
* North Downs
o The Billboard for the quest "Wargs of Annundir" in the North Downs will now display a complete billboard upon investigation of the burial mound.
o Text for the quest "In the Shadow of Giants" errantly referred to the quest items necessary for turn in as strappings. This has been fixed.
o Orcs to the north of the forgetful dwarf in the quest "Stolen Notes" have been told that they should drop the dwarf's notes.
* Bree-land
o Carrying the bucket from Goldberry's Spring back to Adso's camp has been given a small speed boost.
o The quest tracker will now work with the quest "Forest Spiders" out of Buckland and heading into the Old Forest.
o Rose Thornley's assistants, quest givers since the Book 8 launch, were difficult to see. One of the bestowers was moved closer to Rose in an attempt to let people see that there is more to do at Thornley's Work Site.
o Bill Ferny will no longer double spawn on the quest "Adso's Delivery".
o Produce for the quest "Unwelcome Strangers" will now spawn at the rate of other like quest objects rather than the standard landscape mobs.
o The quest "Supplies and Demands" now shows the correct image on the game map when using quest guide.
o The quest "An Ancient Story of Evil" will now spawn creatures at the outset of using the forge in The Great Barrow.
o At the end of the quest Unravelling the Thread, players were told that they would return to Lenglinn's camp. This has been corrected to refer to Strider.
o "Breaking Alliances" instance and regular quest are now both set for level 19 players.
o "The Hideout" instance no longer displays as a fellowship quest.
o Bestowing quest giver for "Mr. Haybank Meet..." now gives quest commentary.
* Angmar
o Gorothlad - The Tincture - Nightshade plants respawn a bit slower and Quest items no longer spawns in the tree.
* The Shire
o Rushock Bog-Quest: A Gift For the North - The Travel Now button upon finishing the quest teleports the player to the quest giver.
* Ered Luin
o A Rare Vintage - This quest will now complete and be removed from your Quest Journal.
* Thorin’s Gate
o Directions now state that the NPC for the quest "A Deadly Bloom" appears in Frerin's Court.
* Lothlórien
o Noticing that Fanuidhol, the only combat zone in Lothlórien -- and a fairly large one at that -- only had 4 one-shot quests and 1 repeatable, we have added 19 new quests to the area (15 one-shots and 4 repeatables). More opportunities for Galadhrim rep, gold leaves, and item XP!
* Mirkwood
o Hilltop Assault now completes with Alfirimbes, who can be found at the Mirk-eaves landing point after the instance is completed successfully.
o Ashenslades - Lay Them to Rest - Fell Spirits killed near Bleakmere will now count towards quest completion.
o Ashenslades - Quell the Reinforcements - Item drop rate for the ashen spears has been increased.


Last edited by hardsell on Mon Nov 02, 2009 7:47 am; edited 2 times in total


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re: History of Release Notes

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October 6, 2009

The following are the release notes for October 6, 2009. These release notes apply only to the Siege of Mirkwood Closed Beta.

Please remember they are covered under NDA and should not be discussed or shared out side of the Official Closed Beta Forums.

General

* An issue with toggle combat skills causing client lag has been removed. Please continue to report instances of flashing combat skills or stuttering during combat.

Skirmishes

* Players who are currently unable to access Skirmish Join may retry the “Skirmishes” Quest and replay the Thievery and Mischief and Defence of The Prancing Pony Tutorial skirmishes.
o Thievery and Mischief will only advance if your Soldier has no traits or roles slotted, so do this before entering.
o Defence of The Prancing Pony will only advance if your Soldier is a warrior.
o Once you have completed this quest you will have the necessary trait to continue playing Skirmishes.
* Completing the “Skirmishes -- Orders of War” quest should no longer cause substantial lag.


Last edited by hardsell on Mon Nov 02, 2009 7:49 am; edited 1 time in total


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re: History of Release Notes

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October 13, 2009

Bullroarer Patch Notes Beta 2 - 10-13-2009
Over View

Of Special Note

* The races of Middle-earth have been preparing for war, improving their offensive and defensive capabilites.
o Hobbits have been taking extra practice at throwing stones. Their improved aim means they now have a chance to daze their targets with a well-placed rock.
o Humans have been training to improve their hand-to-hand skills, as a result they have become somewhat adept at dazing opponents with well-placed uppercuts.
o Dwarves have been sparring in taverns throughout their lands to measure their worth, as a result they have become skilled at landing a headbutt that is well-placed and hard enough to potentially daze their opponent.
o The Elves have been improving their defensive skills, as a result they have become more adept at deflecting some incoming damage when inspired by Eldar's Grace.

* Legendary Items that fit the following requirements will produce both a Moria heritage rune and a Mirkwood heritage rune upon deconstruction:
o The legendary item must be at experience level 60 (or 61-70 if a level unlock scroll was used on the item).
o The legendary item must be either a first age or second age item.
o The legendary item is stat level 60 or below.
* This change will allow players to produce a Mirkwood heritage rune from deconstructing their maxed out first age or second age legendary item from Moria for use with their new Mirkwood legendary item. Please note that the Mirkwood heritage rune received from these deconstructions will be a rune of lesser experience value than the Moria heritage rune received.


Bullroarer only

Character Copy

* Level 60 Crafted Rune-keeper Satchels will no longer disappear during character copy to Bullroarer from Live.


Release Notes



Skills and Classes

* General
o (Bullroarer) Warden and Hunter teleport skills have been moved to a barter vendor in Echad Sirion. The cost and faction requirements have also been reduced.
* Champion
o Bracing Attack will heal for full while Fervour and Sudden Defense are in effect.
* Guardian
o Guardian legendary belts now display Shield Use Rank for their default Legacy instead of Tactical Rank
o The critical defense bonuses from Guardian's Fighter of Shadow trait set have been converted to use the new Critical Defence ratings.
o (Bullroarer only) Fixed issue with Guardian 1h weapons being offered 2h legacies on reforge.
o Shield Wall will now overwrite and toggle off Protection if applied to the same Fellowship member.
o Guardian's power costs have been reduced by 10% and their overpower penalty has been increased by 10%.
o (Bullroarer) The Guardian's level 62 skill upgrade, Brutal Charge, will now provide immunity to slows when the Guardian is charging with this skill.
* Hunter
o Hunter skill Burn Hot will no longer break the Hunter out of Stealth.
* Minstrel
o Repaired Raise the Spirit to not be immediate.
o (Bullroarer) The Minstrel's level 62 skill upgrade, Chorus of Restoration, will now affect all group members within range of the Minstrel when used.
* Captain
o Captain skills Last Stand and Threatening Shout upgraded FX.
o Corrected morale cost display of Captain Herald's skill Lend Will.
* Burglar
o Aim now works on Uppercut and Stoop for a Stone.
* Lore-master
o (Bullroarer only) Removed excess delay after Lore-master's Test of Wills skill.
o Repaired Burning Embers so that it deal fire damage as expected.
o The Lore-master trait ""The Wild and Ward"" now allows Lore-masters to place both 'Sign of the Wild: Protection' and 'Sign of the Wild: Rage' on their companions at the same time. Trait and Skill descriptions have been updated.
Knowledge of the Lore-master skill now displays Lightning Damage Mitigation and Root Immunity.
* Warden
o Gambit Icon builder skills are now a little faster to execute.
o Removed delays after executing some Gambits before a new gambit could be started.
* Rune-keeper
o (Bullroarer only) Rune-keeper 3rd Age Rune-stones will now have Tactical Damage ratings as intended.
o Fiery Ridicule will now do appropriate DoT damage when Conflagration of Runes trait is slotted.




Monster Play

* General
o (Bullroarer) The chests of Glan Vraig will now have a chance to drop Mirkwood heritage runes instead of the Moria heritage runes.




Skirmishes

* General
o Improved AI pathing in the Offensive Bree Skirmish.
o Skirmish camps now feature new banners, and map notes.
o The Shire skirmish camp has been moved to Brockenborings.
o (Beta Only) All instances of Skirmish Points have been replaced with the new Skirmish Marks. If any are found please report them as bugs. Thank you.
o The skirmish involved with the epic can now no longer be played until you are at or beyond the appropriate part in the story.
o You can now summon your soldier in the housing areas. There is a known bug with the Bree housing are where this does not currently work.
o Direct Soldier now uses the 'Charge' emote.
o All Skirmish Intro Voiceovers are plugged in.
o Corrected a War-orders quest typo.
o Banners now properly display all their fx and banners correctly.
o Billboard messages are now color coded based off of what they are:
+ Red
# Counter Launched
# Defender Died
+ Green
# Counter Defeat
# CP Flip
+ Blue
# Encounters
* Tutorials:
o Monsters no longer use Cripple in the tutorial.
o The tutorial quest, 'Skirmishes' may no longer be cancelled.
o Heathstraw now has a full voice over.
* Tutorial - Offensive:
o Moved the Encounter so it no longer seems like part of the counterattack.
o Drithlorz runs into the house and disappears.
o The crate is not useable until it should be.
o Fixed a VO error.
* Battle in the Tower:
o Monsters now do emotes and have idle animations.
o Appearances pass on all trash monsters.
o Mazog does not show DNT at the start of combat.
o Talking to Broin will let you leave.
o Increased the mob density.
* Ringwraith's Lair:
o Monsters now do emotes and have idles.
o Appearances pass on all trash monsters.
o Adjusted the counterattacks to be a bit spicier.
* Trouble in Tuckborough:
o Appearance passes on all trash monsters.
o Fixed a typo.
o Old Root will re-enter combat if you wipe on him.
o Thain Took will walk up to the door and allow you to speak to him to exit.
o Trolls and Pale Folk do not show up as lieutenants in this skirmish.
o Old Root no longer stealths.
o Bounders and Hobbits will disappear correctly.
* Siege of Gondamon:
o Appearance passes on all trash monsters.
o Fixed a typo.
o Dourhand Flamewrights animate while doing ranged attacks.
o North waves will patrol up correctly.
* Ford of Bruinen:
o Appearance passes on all trash monsters.
o Zanurz and Kunquin drop optional trinkets.
o Rain in Bruinen works again.
o Bruidagnir is now attackable.
o Elladan and Elrohir's color text was reversed.
* Protectors of Thangúlhad:
o Appearance passes on all trash monsters.
o Azri will no longer spam his billboard text.
o Slowed down the Warg-riders in the boss fight.
o Rodelleth will succesfully reload and continue to fire.
o Ballistas are more noticeably useable.
o Thinned the 12 man mob count.
* Breaching the Necromancer’s Gate:
o Appearance passes on all trash monsters.
o When the Second Control Point is cleared it will indicate as such.
* Thievery and Mischief:
o Appearance passes on all trash monsters.
o It is now more difficult to get locked out of the boss encounter.
o Fixed an incorrect Encounter Billboard.
o Heathstraw no longer has a barter icon.
o The boss fight will now reset if the boss hits the gate.
o Heathstraw will let you teleport out now.
* Defence of The Prancing Pony:
o Appearance passes on all trash monsters.
o Optionals objectives are now hooked up.
o Torch-bearers in the boss fight are now announced with billboards.
o Goilag no longer drops optional items.
o Southpaw is larger and looks unique now.
o Fixed a set of broken Encounters.
* Strike Against Dannenglor:
o Fixed a typo.
o Rimdelleth has been moved to not be aggroed by the counter.
o Dundunion now talks at the start of the space.
* Stand at Amon Sul:
o You will only get one copy of Mokum now.
o Campfires last for 90 seconds instead of 60 seconds.
o Gugaws arm will now enter.
o Laimbenn has billboards now.
* Survival – Barrow-downs:
o Level 70 deed works properly now.
o Removed bats, rats, craban and crawlers.
o The shade will do his drama correctly.
o The denizens of the Barrow-downs will see a speed boost as time increases.
o Removed tiers.
o Reduced rate that new monsters enter.
o Feign Death may no longer be used in this skirmish.



Raids & Instances

* Fixed some typos and removed some extraneous minimap icons during instances.
* Added the final scenes for the boss encounter at the end of “The Battle in the Tower”.


* Drowned Treasury
o Grounded some floating rubble at the end of the instance.
* Garth Agarwen
o (Beta Only) If you die in the fortress of Garth Agarwen you will now respawn at the entrance of the instance.
o (Beta Only) Rez location for Red-pass is now at the head of the instance.
* Retake Weathertop
o (Beta Only) Rez location for Retake Weathertop is now at Candaith's camp.
o (Beta Only) Healing location moved in the solo version of Retake Weathertop to be applied to players earlier.
* Carn Dum
o The Ornate Gate Key, and Iron Gate Key can now be picked up by every member of a fellowship




Crafting

* Scholar
o All Scholar's guild recipes that previously created a stack of 15 critical potions now create a stack of 25 critical potions. The required ingredients for these recipes have also been increased (in-line with the output adjustments).
o A supreme Scholar recipe for producing Pure Light-oil can be found on both Hunter and Expert Scholar vendors.
* Cook
o All Cook's guild recipes that previously created a stack of 15 critical foods now create a stack of 25 critical foods. The required ingredients for these recipes have also been increased (in-line with the output adjustments).



Items

* The Harbinger's Cloak can now be reclaimed using /reclaim.
* More barter tokens now stack to 100, including those used for festivals.
* Harbinger's Cloak has been updated to somewhat match other pre-order cloaks: increased armor and non-Combat Morale Regen added. The run speed buff on the item now has a 45-minute cool down (down from 8-hours). The Harbinger's Cloak is also now dyable.
* All Battle Lore scrolls will now increase Offensive Ratings instead of granting percentage increases. The ratings increase is equivalent to +5% damage at the level of the scroll for all levels of Battle Lore scrolls.
* Reduced the cool-down timer for using food items to 30 seconds (was previously 1 minute).
* Corrected issues with the descriptions found on all fire-oils and light-oils.
* (Beta Only) Eglain reward Jewelry has been rebalanced and given softer usage restrictions.



User Interface

* When you level, if there are new skirmishes available, then you will get an alert telling you so. Clicking on the alert will open skirmish join and dismiss the alert.
* Quest billboard text is now echoed to your chat window using the "Quest" text type.
* The Skirmish Join panel now displays an indicator on skirmishes that you have not yet attempted.
* Vendors now show filter dropdowns wide enough to accommodate longer item group names.
* Right-click/inspect Panel now comes up in front of other open windows.
* Entries in combat logs that mentioned ""Unspecified"" damage should now just call it damage.
* Combat Log messages of the form "... wounds you... for X points of <damage type="">” now say "X points of <damage type=""> damage" to be consistent with other messages.</damage></damage>
* (Beta Only) Added a POI landmark to the Eglain Camp outside of Minas Eriol and to Lorvinas, the Orc and Dwarf cave in the Central Lonelands.
* (Beta Only) A Map note will now display at Dead Man's Perch to show the location of the vendor there.
* (Beta Only) Axe of the Eglan-vanguard no longer shared a flavor tooltip with the Sword of the Eglan-mender.
* (Beta Only) Reward items created for the Lonelands quests now all have names.



Traits/Titles/Deeds

* The Pride of Endurance Skirmish Deeds now show the progress necessary to complete them (they previously appeared to have the same requirements as Strength of Endurance, but that was inaccurate. It essentially requires completing the 30 minute deeds 5 times and now reflects this accurately).



Graphics/Animation/FX

* Human female helmets should be back to their normal size.
* Warden shields should clip with shoulder pads a great deal less for characters in idle pose.
* Update to water ripple texture for swimming, wading, and raindrops on water.
* Fixed missing FX from Lailoken. Lailoken should play FX and throw spears again.
* Thaguzg the boss of Halls of Crafting has acquired a bow so he will no longer just throw arrows at players.
* Warden and Rune-keeper trainers in the Ettenmoors now are wearing the right clothes.
* Bullroarer ONLY: In Monster Play, the fifth bag now looks the same as the others.
* Away with bald Elves pretending to be of the Race of Men! Many of the NPCs that appear in Epic Skirmishes now have their proper appearances and classifications.
* Annúminas banners no longer using Skirmish Flag FX
* Venomous Blood Arrow Projectile FX Integrated: The Wound, Fear, Disease, and Poison Archery Inductions are Hooked Up.



World

* Fixed various stuck locations in the Mirkwood area.
* Fixed stuck locations in various parts of Mirkwood.
* (Beta Only) Thinned out Minas Eriol significantly based on feedback received through Beta and testing.
* Goblin and Warg camp thinned out significantly based on feedback of difficulty through Beta and testing.
* (Beta Only) Giltark - the new boss created for the 55+ quests on the borders of the Weather Hills has had his respawn rate lowered, slightly.
Town services
* Ailn the Healer, found in Tyrn Lhuig, now sells Distilled cures and salves. She no longer carries Greater cure and salves.



Travel/Maps/Radar

* Bats and Crebain will no longer interrupt you if you're just riding by on your horse.
* Forochel and Angmar travel routes that were gated by ""Ally"" reputation with associated factions are now open to players with ""Acquaintance"" rep. Players will now be able to access convenient travel routes while questing in these regions without having to grind for rep beforehand.
* Bullroarer ONLY: Using mount items to grant skills will correctly replace the qiuckslot shortcuts for those mounts with the new skill.



Questing

* General
o The introductory quests to the Dimrill Dale, Talan Haldir, and Echad Andestel now offer increased reputation to accelerate access to Lothlórien (and through Lrien, to Mirkwood.) If you have completed these quests, you will receive retroactive rep compensation with the Galadhrim faction.
o Quest Guide - Ill Gotten - Quest Guide has been updated to be more accurate.
o (Beta Only) Quest Orc, Interrupted now has a quest location available in quest tracker.
o (Beta Only) Quest Dwarf, Interrupted now has a quest location available in the quest tracker.
* Bounty Quests
o The following quests have had their rewards adjusted:
+ Bounty: Mangemaw the Wolf
+ Bounty: Morrafn the Flame of Hate
+ Bounty: Rothlg the Drake of Storms
+ Bounty: Dht the Troll
+ Bounty: Farathlg the Ice-worm.
* Festivals
o (Bullroarer only) Changes have been made to the bar fight quest. All objectives should now be clearer. Other players must be present in order to advance the quest.
o (Bullroarer only) The bar fight quests will now drop 3 festival tokens instead of 1, but the quests will be slightly more challenging, and will require the presence of other players in the fight-area.
o No more coal and taters in gift boxes!
* Epic Quests
o Volume 1, Book 2 will now correctly be reported as an epic quest and display all the correct rings as well.
o Removed some Orcs from the difficult pull at the end of II.7.8
o Made more Taughash Orcs and Goblins in the Mirkeaves count for II.9.2.
o The Scouting quests for II.9.6 had the right rewards, but hooked up to the wrong quests. Now they should match properly.
o Several NPCs involved in Epic Book 9 should now show more respect to foes that are locked down. Increased the potency of the Power buffs used in II.9.3 and II.9.8.
o Took away the self-imposed duration on some of the DoTs used during II.9.3 and II.9.8
o Fixed a typo in one of the events for 9.15.
o Epilogue: Ningloril has been marked Small Fellowship.
o Voiceovers have been added to Epic Book 9.
* By Region
o Forochel
+ The Hunt is Afoot - Quest Guide marks area on map now displaying correctly
o Evendim
+ The Bleakleaf Crest - HobGoblin's Recipe - Item now appears in quest log.
o Bree
+ In the Great Barrow quest ""Collecting History,"" all players in the fellowship will now be able to collect the ancient chalices in the dungeon at once, without having to fight over spawns.
o Moria
+ "Stronghold of the Goblins," the escort NPC named Krum has been improved to be a signature instead of a normal. He will be more durable during this escort now.
o Lone-lands
+ Inconsistent text that made it sound like you previous completed a quest for Eriac the Strong in Agamaur has been removed from the quest "Cutting off the Hand".
+ (Beta Only) Text referring to Old Mugwort has been removed from the quest Goblin Exiles.
+ (Beta Only) Grimbark's Reclamation had text that referred to Radagast as a woman - that was, um, just wrong. Poor guy, it's a robe - not a dress. (Notice that I used the correct usage of *it's* that time.)
+ (Beta Only) Fixed an issue where the quest ""Reclaim the Red-maid"" was not working correctly within the Red-maid's arena. She must be defeated to be able to advance the quest.
+ (Beta Only) Sword of the Eglan-mender now has the correct usage of the word its. (My English teacher from high school would be striking me with her ruler, I mean - she wrote a book on the most common errors in the English language and this is one of them...darn it all!)


Last edited by hardsell on Mon Nov 02, 2009 7:51 am; edited 1 time in total


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re: Release Notes 4 October 27, 2009

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Siege of Mirkwood Beta 3 Release Notes 10/27/2009
The following release notes are for the Bullroarer, Siege of Mirkwood Closed Beta ONLY.

Please remember you are under a Non-Disclosure agreement and that you may not discuss these release notes or any other aspect of the Beta, including your participation in it, with any person not involved in this Beta. You may not copy or post these notes or any discussion of these notes to any other location. Failure to comply with the NDA will result in your removal from the beta program.

Release Notes

Skills and Classes

General

* Most Immediate skills will no longer cancel an executing skill if they are not eligible for execution when requested.
* The in-combat power regeneration (ICPR) contribution from Fate has been increased for all classes.
* Skill Tooltips have been changes so they now combine all damages into one damage range.
* We fixed an issue with players seeing -1 damage on over time effects. In most cases, this -1 damage appeared on effects that did not have an initial hit.


Champion

* Champion Martial Trait Set - 4 trait bonus has been changed. It no longer increases the fervour pip generation rate of Glory. Instead it significantly increases the Champion's Max Morale while in Glory stance.
* Deathstorm now resets the cooldown of Horn of Gondor.
* (Bullroarer only) Champion Sudden Defence skill no longer adds +0% to AoE damage.


Guardian

* The Guardian legacy that extends the range of Engage is no longer functional. No ranks can be purchased in this legacy. Engage range is now extended by the Targeted Melee skills range legacy.
* Guardian trainers have a legacy replacement scroll for this defunct legacy that replaces the Engage range legacy with Overwhelm Critical chance legacy.


Hunter

* Strength of Earth's magnitude has been increased and its cooldown and duration has been adjusted to match its increased effectiveness.
* Needful Haste is no longer an immediate Skill.
* (Bullroarer only) Hunter legacy that reduces Press Onwards cooldown now also affects Improved Press Onwards.
* The following changes have been made to Hunter skills to improve timing and responsiveness with the new combat updates.
o The delay after Improved Swift Bow has been significantly reduced.
o The delay after Blindside has been significantly reduced.
o Rain of Thorns is now an immediate skill.
o Penetrating Shot is now an immediate skill; however the recovery time has been increased to compensate for the improved rate of fire.

Minstrel

* The Minstrel Warspeech healing penalty has been corrected.


Captain

* Captain's now have a 2% Bonus to Halberd damage at level 30.


Burglar

* Adjusted the timing on “Burglar's Advantage” and “Double-Edged Strike” to improve the responsiveness of the critical event skill chain.
* Reduced delays after Aim, Reveal Weakness, Escape Clause, Seize Initiative and Touch And Go to improve responsiveness.
* Improved Hide in Plain Sight is now immediate to match the base version.
* The Burglar's Track Treasure skill will now toggle off other tracking skills, such as those used to track crafting resource nodes.
* Reduced Burglar Trick Range legacy to maximum of +7.5 range and increased its cost.



Lore-master

* The Lore-master Deed "Improved Sign of Wizardry" will now property increment when you use the skill "Sign of Battle: Wizardry". (Before, it would only increment when using "Sign of Battle: Wizard's Fire".)
* The Lore-master's "Sticky Tar" will now properly debuff the Fire Defence of boss monsters that are immune to slows.


Skirmishes
BULLROARER ONLY!!!

General

* Players were occasionally receiving double credit for completions, this has been resolved.
* Banners should no longer double display.
* Silent Slayer now has a unique appearance.
* All soldiers now have the correct default appearances.
* Reduced the health of all solo end bosses by 20%.
* End Bosses will now drop gold.
* Changed how each lieutenant was selected to improve randomness and variety. Previously, on 6-man, each 6-man specific lieutenant had a 2-times greater chance of appearing than a scaled 3-man, and a 4x chance of appearing than a scaled solo. They have now been equalized.
* Fixed assorted typos, misspellings and other grammatical and linguistic oddities of unknown origin.



Defence of The Prancing Pony

* Southpaw is now a Signature mob when he appears in a solo skirmish.
* The Boss fight has been reduced to 6 Wargs on 12-man.
* The Warg respawn timer is now 30 seconds instead of instant.
* The Prancing Pony's power has been set as low as possible since it doesn't use any.
* Reduced morale on torchbearers in solo and 3-man by 20%.


Strike Against Dannenglor

* Ruingalads flame reflect has been reduced on solo.
* Defenders stand in better locations to defend the CPs.
* Exit NPC is back and working again.


Trouble in Tuckborough

* Edilina should disappear correctly.
* Removed the 6 man lieutenant Trolls.
* Exit NPC is back and working again.
* Boss fight has been spiced up.
o 3-man: Summon a random lieutenant at 80% and 30% hp
o 6 and 12-man: Summon a random lieutenant at 75%, 50%, 25% hp


Siege of Gondamon

* Drakes no longer drop anything.
* The space will no longer register completion once Mathi dies.
* Moved around some optional encounters to be accessible again.
* The flags are now hung on poles at the gates.



Ford of Bruinen

* Kunquin will no longer go into antiexploit.
* Significant Boss fight enhancements! Now with enhanced Boss-i-ness!
* Archers only shoot at the side the wave is coming from now.
* Archers shots do 10% of mobs total health in damage and a 10s root with a 25% chance of breaking on damage.
* Archer's basket for Encounter is useable again.



Battle in the Tower

* When useable, the lanterns will start as off instead of on.
* The hallway mob group will now patrol.
* Exit NPC is back and working again.
* Reduced the 12-man boss adds to 4 from 6.
* Made the final boss of 'The Battle in the Tower' less spammy with his gloating.


Thievery and Mischief

* The correct optional bear now spawns. No more impostor optional bear.
* Fixed a couple of optionals that were not spawning correctly.
* Billboard text now refers to the correct encounter bear.
* Southpaw has a smaller aggro range.
* Ensured each CP has a max of one Lieutenant.
* Balak no longer drops trash loot.
* Clearing the courtyard now has a billboard.
* Fixed a potential T-posing mob.
* If you lock yourself out of the boss fight, the boss should rush the gate and reset.
* The gate to the final CP opens once you've used the last banner.
* Fixed an erroneous Encounter billboard.
* Cleaned up some counterattacks so they are more difficult to miss.
* 12-man boss fight adjustments.
* Reactive buffs have been reduced to 20s durations.


Breaching the Necromancer's Gate

* Fixed an issue with a couple of counterattacks.
* Boss countdown has been increased to 20s from 10s and to 10s from 5s during 6 & 12 mans.
* Fixed Daernaed from infinitely falling.
* Exit NPC is back and working again!
* The gate after the Sorceror's Ascent will always open.


Assault on the Ringwraiths' Lair

* Added a section of drama and Fellbeast to the first defensive part.
* Fixed a couple of Encounter texts that weren't properly colored.
* Fixed floating Drake. Silly Drake.
* Exit NPC is back and working again.
* Increased the cooldown on the boss Fellbeast's fear skill.


Protectors of Thangulhad

* Catapults will now always appear.
* Catapult delay increased from 9s to 12s.
* Gave 2 Uruks their names. They were not appreciative.
* Fruzglob's billboard text is now less spammy.
* Fixed a problem with back to back waves.
* Rodelleth will now come out to congratulate you.


Tutorial - Defensive

* Talak = Talk.
* Removed Heathstraw being defeated failure conditions.



Monster Play

General

* Killing blows dealt by pets should now properly be contributed to their masters.
* When the Tirith Rhaw Keep changed hands, Old Goldhead would sometimes be available when he should not be,this should no longer happen. Additionally, Old Goldhead will despawn and not attack a keep that is in control of the Free People.
* Monster players will no longer get chat spew mentioning Fellowships when leaving a group or changing group leaders.
* (Bullroarer) The chests in Glan Vraig have been updated to have chances to drop crowd control cure potions and very rare chances to drop a Chieftain's Seal, Tyrant's Seal, or Brilliant Stone.
* The amount of infamy/renown received while in raids has been slightly increased.
* Base values for in-combat power regen, in-combat health regen, out-of-combat power regen, and out-of-combat health regen for Monster Players have been increased.
* (Bullroarer)Gut Punch, No You Don't, Eye Rake, and Pounce will now dismount the target (if the target is mounted) in addition to interrupting target actions when the skill is used. This fix is to allow these skills to retain their PvMP gameplay (live vs. SoM).
* (Monster Play) Increased the amount of in-combat power regen and in-combat health regen given by each rank of the Power Regen and Health Regen passive traits.
* (Bullroarer) Increased the amount of critical protection rating given by the Defiler's Annointing of the Slick Flesh skill.
* (Bullroarer) The following Monster Play skills are set up as immediate skills (see the information on combat responsiveness changes for details on immediate skills): Blood of Fire, Dying Rage, Glory in Victory, Disarm, Resilience, Charge!, Gut Punch, Blood Lust, Time-Out, Wrath, Thrash, Against the Odds, Born of Shadow, Shelob's Gift, Trapdoor Sanctuary, Catch Prey, Feast, Moving Target, I See You!, No You Don't, Tangleshot, Revenge, On Your Feet!, Snap Out of It!, Field Promotion, Purge, Pack Hunters, Disappear, Sprint, Eye Rake, Frenzy, Dire Howl, Rallying Howl


Traits/Titles/Deeds

* (Bullroarer Only) The festival deed ""Why Your Head Hurts"" is being versioned due to an issue in which low-level players' deed will not advance when hit by high level players. This deed will now require the Bar Fight quest to be completed 25 times, rather than advancing when hit by another player with the dwarf-club.
* The Dourhand Dwarf Lieutenants now have working slayer deeds.
* Skirmish Deeds can no longer be completed at trivial player levels. The monster must con a color other than gray to get credit for the deed kill.

Barter/Reputation

* All trait items that grant cosmetic traits for Skirmish Soldiers now have names and descriptions.
* Along with the new Eglain faction added to the Lone-lands we have made some minor improvements to the reputation system in this area. As we move forward with our NPE efforts these changes will find their way into each reputation group.
* At Acquaintance level, players will earn a title and complete a deed with the faction. This will open up purchase of level relevant wares.
* At Friend level, players will earn a title and a discount on stable-masters linked to that faction - this affects the stable-master at Ost Guruth. They may continue purchasing level relevant wares.
* At Ally level, players will earn a title and complete a deed with the faction. This will also grant them a discount at all vendors related to the faction - all vendors within or part of the Ost Guruth vendors.
* At Kindred level, players will earn a title and complete a deed with the faction. This will also grant them a skill allowing them to return to the faction home location at the cost of Travel Ration. This has a one hour cool down and that cooldown is shared along all other travel skills.
* As we continue working on the reputation system more and more options will open up.

User Interface

* Updated combat logging to include specific skill names for auto-attacks so they can be distinguished from other types of damage and healing, e.g. wounds that do damage over time. You will now see auto-attack damage reported as "Default Melee Attack", "Default Ranged Attack" and/or "Unarmed Attack" in your Combat log.
* When you use your hotkey to target yourself or your fellows(defaulted to F1-F6), you can now cycle through targeting yourself/your fellow, companion, and skirmish soldier.
* Fixed the skirmish accomplishment tooltips to no longer display inaccurate text.
* Quest Guide will now display correctly for all quests that require you to carry an object to a defined location.
* Certain Quest Guide markers on the map that were positioned slightly off of the actual objective locations will now display in the correct locations.
* Dropdown menus will no longer be partially cut off when their parent window is too close to the edge of the screen
* Instance Quests should now show correct Fellow Status icon in the Quest Log.
* If you are looking at an outfit in the character journal and equip something by double-clicking on it in inventory, your avatar in the journal will now update appropriatly with the item you just equipped.
* The soldier vitals now show up whenever you are in a skirmish. When the soldier is not summoned, you will only see the soldier portrait (no vital bars). When in combat, it will be greyed out, when out of combat, it will be lit up and if you click on it, it will summon your soldier. When the soldier is summoned, clicking on the portrait selects the solder as it did previously.
* Improved organization for all legendary weapon and class item recipes in the crafting panel UI.


Auctions

* Crafting trophies now show up in the auction house if you search on the generic "crafting" category.


Items

* (Bullroarer) Offence rating bonuses have been added to the 3rd and 5th set bonuses for Dol Guldur armour sets.
* Reduced the melee, ranged, and tactical offence rating bonuses found on all Battle Lore scrolls.
* The rare trophy "Speckled Shell Fragment" now uses the correct crafting ingredient background and states that it can be used by Supreme Jewellers in the item's description.
* Bows and Crossbows now have a 5% wider variance. The minimum damage will be lower and the maximum damage will be higher, the DPS rating remains unchanged.
* Taxidermy barter items can now be stacked to 100.
* Edhelharn Tokens now have an On Use description.
* (Beta Only) Power stat removed from the set bonus on the Eglain jewelry. This is to bring the set bonus into line with the level spread.
* (Beta Only) Rep items sold by the Eglan-rep vendor in Ost Guruth have had their usage requirement restored.


Loot System

* Angmarims in Forochel now can drop Lossoth Spear Heads.
* Drop rates on several quests in the Ashenslades have been increased.
* Silver feather quest rewards have been renamed to bronze feathers.

Graphics/Animation/fx

* Gragan - Legendary Champion Trader's - Animation has been changed.
* Big helms on elf females have been fixed.
* Several Guards in Annúminas had shields going through portions of their bodies. This should no longer happen.
* Lone-Lands - Constable Bram Ashleaf: This NPC should no longer occasionally clip through the wall of the Forsaken Inn

World

* Certain patrols around Taur Morvith would occasionally de-spawn, this will prevent this.
* Added some comments to NPCs near common travel destinations in the Trollshaws and Forochel for help with 'Epilogue: Greyhammers.'
* Adjusted some of the monster placement within Agistath.


Fishing

* The cooldown on the fishing skill has been reduced slightly.

Town Services

* The provisioner in Gath Forthnir no longer wanders and is now located in the main chamber.
* Now players will receive a mail message providing some guidance on where to go to get to Mirkwood.
* All Barter NPCs added through the NPE process should now have toggle minimap icons and proper iconography overhead.
* (Beta Only) The new npc/vendor Dale Sageford at the hunter camp on the border of the Weather Hills and Midgewater Pass now has iconography overhead and on the minimap.
* (Beta Only) Tobold Leafcutter will now stand to proudly display his vendor status.
* (Beta) Edan and Esyld now have bows and melee weapons.

Travel/Maps/Radar

* Mounts 2.0 - There's a new Keyboard Shortcut called Dismount/Remount. This shortcut will dismount any mount you might be riding. It also remembers the last mount that you successfully used and will remount it if used when not already mounted.
* (Beta Only) There is now a POI for Lorvinas that will display on your mini-map.

Questing

General

* Work Orders from consignment quests no longer stay in your inventory after advancing past the first portion of the quest.


Lone-lands

* (Beta and Release) Thurgtark, the archer Uruk in The Tham Mírdain School, would sometimes get all confused when trying to get away from players after firing a rooting shot to the foot. The offending follow-up AI play was removed and he should no longer do this. However, the follow-up skill is a pretty dangerous - but interruptible - missile shot. Be careful!
* (Beta Only) Luz may have gone missing because of a generator issue. This has been fixed.
* (Beta Only) Leiva Dourlily had her named spelled wrong in the body of the quest "Enfeebling the Foe". She was also referred to as a man - this has been fixed. The rewards for the quest are still named for Old Mugwort.
* (Beta Only) Anlaf the lorn no longer re-welcomes you to the Forsaken Inn when talking with him about the Goblin-exiles quest.
* (Beta) There was an issue with the quest where you killed warriors and it did not fail. Also there was a way for the retry timer to allow you to fail the quest in one regard and then return to defeat just the boss. These were fixed.
* (Beta) The quest "Bounty: Crunchy Crawlers" was rewarding players with the wrong tier of crafting rewards. This has been rectified and will now reward tier 3 items.
* (Beta) Players in the Retake Weathertop instance will now retreat to Candaith's camp if defeated.
* (Beta) Using a reflecting pool after completing the solo or fellow versions of the Retake Weathertop quest will now show whether the replayable version is the solo or fellowship version. Unfortunately, at this time, players can only access both if they have completed both.
* (Beta Only) Gandalf was silent when asking him to tell you about the quest ""Aiding the Order"" this has been fixed.
* (Beta Only) Text will now display upon entering the Garth Agarwen Arboretum. This should help spell out the state of the instance space.
* (Beta Only) Radagast, in the solo version of Passage to Agamaur, was being quiet when taking you to the instance and finishing up your quest. This should be fixed, but there may be some lingering issues - please do let us know.
* (Beta Only) Solo version of Passage to Agamaur now is the same level as the wrapper quest.
* (Beta Only) There is now intro text upon entering the Garth Agarwen Barrows. This should help explain the instance space.
* (Beta Only) Dwarfs with Orc-weapons now uses the quest guide at each step of the quest. In case you forget to turn the quest in.
* (Beta Only) Orc, Interrupted now uses the quest guide at each step of the quest, in case you forget to turn the quest in.
* (Beta Only) Volume 1 Book 2 Chapter 16 was not recognizing the new solo version of Vol. 1 Book 2 Chapter 15 as advancing the Epic Story. This has been fixed.
* (Beta Only) Dwarf, Interrupted now uses the quest guide at every step of the quest, in case you forget to turn the quest in.
* (Beta Only) Rigul would sometimes die before executing his drama to release the troll. This has forced us to adjust the point at which Rigul fetches his little minions to a bit earlier.
* (Beta Only) Grim and Wretched Wights will now pantomime fight with the shades in the Passage to Agamaur instances.
* The quest Weavers Beneath the Ruins now longer calls for you to organize a fellowship. Go stab the spiders on your own.
* (Beta Only) There was a Defender of Ost Guruth in the Passage to Agamaur instances that was turning to players when spoken to, he has been threatened to cease this activity at once or be sacked.
* (Beta Only) “There is Something in These Halls” now uses the quest guide at all stages of the quest in case you forget to turn the quest in.
* (Beta Only) The Edan and Esyld fight in Garth Agarwen will now function a little differently. The twins will be significantly more brutal.
* (Beta Only) The quest ""Reclaim the Lost Maiden"" will once again function after the Red-maid is killed.
* (Beta Only) You can now complete the rep quest out of Bree for ancient texts.
* (Beta Only) Dunlang has been moved to a better arena for his fight.
* (Beta Only) ""Pursued by the Past"" no longer mentioned being a fellowship quest.
* (Beta Only) You can no longer run up the path after Candaith in the solo version of the Retake Weathertop quest.
* (Beta Only) Blogkritar - the wight in the Garth Agarwen Barrows - now summons his adds as assistants rather than independents. You have been warned.
* (Beta Only) Optional Objective: Croth now clearly states that it must be Hillmen to die, not the weak-blooded bandits.


Epic Quests

* (Beta) There was a hiccup in the instance for Book 1 Chapter 1 where the mobs would blib through the gate and players could see that. We cleaned the transition up so this will no longer occur.
* Volume 2 Book 1 Chapter 13 - Instance: The Watcher in the Water - All NPC's should now have voiceovers.
* Volume 2 - Prologue - The Unusual walking-stick will no longer display three billboards when taken.
* Hooked up the proper appearances for the Orcs involved in II.9.6.
* Removed some extraneous billboards from II.9.6.
* Tightened up the directions for Gladiel's location in II.9.6.
* Removed another icon from the radar during the II.9.1 instance.
* Cucheron will no longer wail on enemies in melee with his bow. Cumaeth deserves better!
* Sigileth will now properly dual-wield her twin knives, Lanchigil and Egnassigil, when in battle!
* Added some additional Voice Overs to characters who were missed in the previous Epic Book 9 VO pass.
* Increased the drop rate of the spell tomes involved in II.9.13.
* Fixed a typo in II.9.6. Did you know that 'accommodating' has two Ms in it? It does!
* Removed some of the overwhelming spawns over the course of II.9.8.
* Fixed the height of an Orc's quest ring for his role in II.9.9.
* The Odorous Barrels for the Epilogue will now properly tip over when you tip them over!
* Added some guidance to the quest journal for the scouts involved in II.9.6.
* Fixed Rathwald's VO for II.1.13.
* Fixed an issue with the guards in the II.9.16 instance.
* Moved the Foreword quests to appear under the Epic Book 9 category in the Quest Journal.
* Further adjustments to the II.9.16 instance to handle cases of failure at bad times.
* Several instances in Epic Book 9 now display the vitals for additional escort NPCs.
* Lowered the difficulty of the pull in the Cave of the Creepers, for II.9.3.
* The reset for the boss in the II.9.18 instance should now function properly.
* Fixed some outdated text in the Foreword to Book 9.
* Goldagnir was unusually tiny in the Necromancer's Gate skirmish. Now he's eaten his veggies!
* Fixed several Typso


Moria

* Zelem-melek - Reflection of Riders - Bats no longer de-spawn instantly.
* Hold the Line - Spawned Enemies will now de-spawn if quest is failed.
* The Great Delving - Dolven-view - The Spider-nest - Dwarves can now escape.


Angmar

* Gorothlad - The Tincture - Nightshade plants re-spawn slowly.


Mirkwood

* Ashenslades - Pillars of Another Age - Ancient pillars no longer glow and are no longer useable after you advance past their part of the quest.
* Ashenslades: Assault on Anghum-maudhul - The Orcs in the western part of Anghum-maudhul now should count towards the quest Assault on Anghum-maudhul.
* Scuttledells - Black Wings - The number of spawns for the "Black Wings" quest has been increased.
* Ashenslades - Ruin the Stockpile: The woodpiles now have visual fx that indicate that they have been destroyed rather than simply fading out.
* Ashenslades – Blighted Branch - Blighted branch now more blighted.


Forochel

* The Hunt is Afoot - Quest Guide now updated to be more accurate.


Dimrill Dale

* Drû-garmadh - Catapults and Siege Machines - In certain cases, several types of large quest objects would spawn on top of players, and push them through the world. This should no longer happen.


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re: Siege of Mirkwood Beta 4 Release Notes 11/10/2009

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Siege of Mirkwood Beta 4 Release Notes 11/10/2009
Bullroarer Beta 4 Release Notes

REMINDER: These release notes are only for the Beta 4 build currently live on the Bullroarer server. These release notes are covered by a Non-Disclosure Agreement. Do not discuss, post, or otherwise reveal the content of these notes outside of the official Beta Forums.


Of Special Note:
Based on a lot of internal play-testing, data collected from Bullroarer and your feedback we will be making several changes to what is currently on Bullroarer.

We have decided that the “Immediate” timing on skills is turning out to be a little too powerful in some cases, and throwing off traditional/Live world skill cycles a bit more than we’re comfortable with. To compensate for that we have gone back and applied the original timing mechanic to many class skills. In the next build you will also see the “Fast” key word on some skill examination, these skills will use the faster timing that’s currently available on the Live worlds. This timing makes the skill ignore the remaining duration of the previous skill once the animation is complete, leading to a much smoother flow from one skill into the next. We are still using the “Immediate” timing on some skills, but it will be used a lot more sparingly in the next beta build.

In addition to the timing changes we have also increased the damage variance on all weapons. The effect of this change is that your weapon will retain the same DPS rating, but it will score significantly higher damage amounts on Critical and Devastating hits. This should compensate for some of the damage that some builds have lost due to weapon normalization, and also return a fair amount of damage/power efficiency to several of the classes.
-----------------------------------------------------------

Gameplay

* Resolved a bug with 1-handed DPS Progressions at effective levels 64/65. (It went up!)
* Overall Weapon Variance was changed enabling higher Crits in the system
* Reduce skill duration delay after executing a Fellowship Maneuver. Players can start using other skills faster after a Fellowship Maneuver.

Skills and Classes

* Champion
o Champion Trait Mighty Blast has an expanded description to list all of its effects.
o Clobber and Stamp have had their damage adjusted downward to compensate for their immediate nature. Clobber has had it's cooldown changed to 5 seconds.
o Fervour now advances to 20% from level 60-65.
o Clobber DPS has been reduced due to it's now instant nature.
o Champion Damage has been raised on base skills.
o Champion Fervour Damage has been increased starting at level 56
o Champion Fervour Power Regen has been increased
o Champions gain +5% damage to Area damage skills with the 3 trait bonus in the Deadly Storm trait line.
o (Bullroarer only) The maximum damage bonus from single target skill legacies has been reduced from 20% to 15%
o Champion skill timing is being adjusted to more closely match the timing currently used on the Live worlds, with a few skills upgraded to “Immediate” timing.
o The Clobber skill is one of the skills upgraded to “Immediate”. To compensate for the aggressive timing and very short recovery time the damage done by this skill has been significantly reduced and the recovery time increased from 3 second to 5 seconds.
o The following skills are “Fast” skills:
+ Dire Need
+ Sprint
+ Heroics
+ Blocking Blades
+ Red Haze
+ Ebbing Ire
+ Rising Ire
o The following skills are “Immediate” skills:
+ Battle-frenzy
+ Sudden Defence
+ Clobber
* Guardian
o Overpower Set Bonus has been improved at Trait set bonus #4
o You can now turn on Overpower while using a Shield instead of being forced to unequip it, however the Shield will be disabled/disarmed while Overpower is active.
o Many skills have been restored to “Fast” timing to match their timing on Live, and a few reaction/emergency skills are being upgraded to “Immediate” timing. In addition several skills in the Parry and Block response skill chains have been upgraded to “Fast” as well so they flow much smoother, more like the Burglar’s critical hit response skill chain.
o The Stamp skill is one of the skills upgraded to “Immediate”. To compensate for the aggressive timing and potential for very short recovery time the damage done by this skill has been significantly reduced.
o The following skills are “Fast” skills:
+ Warrior’s Heart
+ Thrill of Danger
+ Deep Breath
+ Catch a Breath
+ Shield-swipe
+ Shield-taunt
+ Bash
+ Retaliation
+ Overwhelm
+ Whirling Retaliation
+ Thrust
+ Staggger
+ Shield Wall
+ Litany of Defiance
o The following skills are “Immediate” skills:
+ Stamp
+ Turn the Tables
+ Guardian’s PledgeGuardian
* Hunter
o We are restoring the timing of most of the skills to the same state as they are on Live, this should address a lot of the issues with skill cycles and keep the class in a more familiar state when the expansion goes live. In addition we are further expanding the damage variance on bows and crossbows to make Critical and Devastating hit damage closer to what they are on Live.
o The following skills are "Fast" skills:
+ Intent Concentration
+ Needful Haste
+ Rain of Arrows
+ Penetrating Shot
+ Merciful Shot
+ Agile Rejoinder
+ Beneath Notice
+ Press Onward
+ Burn Hot
o The following skills are "Immediate" skills:
+ Rain of Thorns
+ Desperate Flight
* Minstrel
o The Max Chord of Salvation Legacy has been reduced to an 11 second cap.
o Fellowship Heart and SoS now are impacted by Warspeech.
o Timeless Echoes of Battle and Echoes of Battle have had their immediate pulse removed.
o Fellowships Heart initial pulse has been given an increase.
o Several Minstrel skills have received updates. Many reactive/emergency skills have been upgraded to “Immediate” while a couple of others will retain their “Fast” status from Live.
o The following skills are "Fast" skills:
+ Raise the Spirit
+ Noble Cause
o The following skills are "Immediate" skills:
+ Triumphant Spirit
+ Still as Death
+ Cry of the Chorus
+ Gift of the Hammerhand
+ Chord of Salvation
+ Soliloquy of Spirit
* Captain
o Many of the Captain Melee Attack have had their power reduced.
o Captain banners dropped during spars will appropriately affect the summoner.
o Captains Valiant Strike heal now heals for 9 pulses.
o The Captain is receiving updates to a few reactive/emergency skills to the “Immediate” timing while retaining the “Fast” timing on many others from the Live worlds. In addition the skills “Valiant Strike” and “Shadow’s Lament” are being upgraded to “Fast” timing to help with their responsiveness and timing.
o The following skill are "Fast" skills:
+ Telling Mark
+ Revealing Mark
+ Noble Mark
+ Oathbreaker's Shame
+ Rallying Cry
+ Routing Cry
+ War-cry
+ Make Haste
+ Valiant Strike
+ Shadow's Lament
o The following skill are "Immediate" skills:
+ Cry of Vengeance
+ In Harm's Way
+ Last Stand
+ Kick
* Burglar
o Tooltips on Gambler traitset were not displaying correct gamble information. Text only change.
o With the changes to Burglar DPS based on increased number of Autoattacks we're reducing might to damage contribution ratio to 7 X Might value.
o Hobbit Burglars will now apply damage from Flashing Blades and Exposed Throat at the appropriate time rather than at the end of the attack animation.
o We are restoring the timing of most of the skills to the same state as they are on Live, this should address a lot of issues with skill cycles and keep the class in a more familiar state when the expansion goes live.
o The following skills are "Fast" skills:
+ Burglar's Advantage
+ Clever Retort
+ Double-edged Strike
+ Trick: Dust in the Eyes
+ Trick: Enrage
+ Trick: Disable
+ Escape Clause
+ Find Footing
+ Knives Out
+ Trick: Counter Defense
+ Mischievous Glee
+ Ready and Able
+ Seize Initiative
+ Startling Twist
o The following skills are "Immediate" skills:
+ Touch and Go
+ Hide in Plain Sight
+ Addle
* Lore-master
o The skill "Call to the Valar" is now "Fast".
o The skill "Wisdom of the Council" is now "Immediate".
* Rune-keeper
o Writ of Well Being now works properly with your Tactical contribution.
o Several Runekeeper skills are being adjusted to the new timing rules.
The following skills are "Fast" skills:
+ Vivid Imagery
+ Perfect Imagery
+ Word of Exaltation
+ Essay of Exaltation
+ Calming Verse
The following skills are "Immediate" skills:
+ Armour of Flame
+ Armour of Winter
+ Armour of Storm
+ Abrupt Words
+ Final Words
* Warden
o Ambush will now animate correctly when executed immediately after Careful Step.
o The following skills are now “Immediate” skills:
+ Critical Strike
+ Recovery
+ Quick Recovery



Monster Play

* (Bullroarer)Corrected an issue where out of combat health regen for Monster Players was not properly increased per values seen as a Rank 0 Monster Player on live.
* Objective: Bringing Fragment of Mordirith has had its text updated to more accurately depict its location.
* (Bullroarer) The following monster player skills are now set up to be “Fast” skills:
o Blood Lust
o Glory in Victory
o Thrash
o Time-Out
o Wrath
o Catch Prey
o Feast
o I See You!
o Revenge
o Tangleshot
o Frenzy
o Pack Hunters
o Rallying Howl
o Curse of the Coward's Soul
o Fell Sacrifice.


Skirmishes

* General
o The word 'Achievement' has been removed from the stats panel.
o Description of Orders of War kill requirements has been updated to be more clear.
o Orders of War will now drop for players in Raids.
o Reduced all monster health on tier 1 by 10%.
o Reduced all monster damage on tier 1 by 5%.
o Elf Male and Female hair traits work again.
o You can no longer change the difficulty tier or level of the tutorial version of the Defense of the Prancing Pony Skirmish.
o Tier 2/3 have been made slightly easier, and tweaked to effect all group sizes more evenly
* Soldiers
o Tooltips on all Soldier Skill and Role traits now have color!
o Role traits are now know as Attribute
o Many, many bugfixes! Including...
+ Bannerman has been renamed Bannerguard, and his aura traits work now!
+ Herbalist's default heal skill heals for more then 1 health!
+ Sage / Herbalist animations fixed
* Death penalty revamp:
o -10% for first death, maxes out at -30%
o Expires in real time (log off, and in an hour, it will be gone!)
o Out of combat rez skills will increment the penalty. No more forcing Minstrels to eat the pain in groups.
* Skirmish Marks
o SM price tweaks for rewards
o Increased the price for cosmetics to include the Campaign tokens. Cosmetics were artificially low because we wanted you to play with them and bug them. Now, prices will be much more in line with live.
o Decrease in all Skirmish trait rank / scroll purchase costs
o Level-relative costs of traits have been tweaked to make it much less of a benefit to avoid ranking up traits till level cap. Yes, it will still be net less SM if you wait till cap, but the overall savings will be trivial compared to an average level caped players SM per run
o Decrease in coin cost of slotting Skirmish traits
o All special marks have a naming and description pass that will make it very clear how to acquire them
o The 12 Skirmish specific Marks are becoming 4 "Campaign Marks" Each of these will clearly indicate which Skirmishes they can be acquired in.
o Marks of the "Level X Mark" variety can be sold for significantly more coin then before, to help with repair / consumable costs
o Special versions of these marks will drop in 6 / 12 man Skirmish bosses, that sell for even more
o Upgrading Level / Size marks will cost less SM
o Skirmish-join panel will now show the SM multiplier derived form level, size and tier
o Tier 2/3 SM multipliers are now 25 / 50%
o Size SM multipliers have been upped as well
+ 3 = 17.5%
+ 6 = 30%
+ 12 = 60%
* Defence of The Prancing Pony
o Fixed the encounter bears name.
* Protectors of Thangulhad
o Borndol will now have a billboard and reward SM on defeat.
o Fixed a typo in Golugthrugs appearance billboard.
o The Drake now properly appears.
o Rodelleth will appear at the gate at the end of the skirmish.
o Grudom will go hostile correctly.
o Defeating Toruglup no longer plays Grudoms billboard.
* Strike Against Dannenglor
o A billboard is shown when the Terrace has been cleared.
* Ford of Bruinen
o The arrow collection Encounter is doable again.
o Monsters who defeat the archers at the back will no longer break.
o Archers now fire on all group sizes.
* Thievery and Mischief
o Rose and Bolgstaz no longer drop loot.
* Ringwraith's Lair
o Cucheron no longer dies.
o Encounters no longer drop standard loot.
o Increased difficulty of Encounters to match expected for an offensive skirmish.
o Daernaed now reports as Daernaed and not The Daernaed.
o Boss is no longer damageable during starting drama.
o Reduced aura size of the fellbeasts shadow dot.
* Battle in the Tower
o Lanterns for an optional are selectable now.
* Stand at Amon Sul
o Difficulty of optionals decreased to match expected for defensive spaces.
o Athelas now have an induction.
o Campfires apply to Candaith now.


Raids & Instances

* General
o The first time a player is hit with a skill that features Distributed Damage, they should see the following tutorial hint:
+ Distributed Damage
You have been hit by a skill that deals Distributed Damage, a form of area-of-effect damage that is divided evenly among all affected targets. The more targets that are affected by this damage, the less damage each target will receive individually.
o Terror effects that cause players to flee will now:
+ Make players run in _random_ directions
+ Disable the use of all skills for their duration
* Dol Guldur Instance Cluster
o All six-man and twelve-man bosses are immune to enrage (adds can still be enraged)
* DG Tower Gauntlet
o Uruks should now spawn at a maximum of one per pod rather than the up-to-two previously experienced. It is still possible to have multiple uruks alive if groups don't keep their numbers down as they traverse the gauntlet,however.
o Uruk Whirlwind damage is now incapable of critting players, has a slightly smaller aoe, and will hit for slightly more base damage.
* DG Tower, Encounter 2
o The “debuff/buff” from the twin of shadow in boss encounter 2 will now apply a 0% healing debuff to the recipient/victim.
* DG Tower, The Lieutenant of Dol Guldur
o Morskor will no longer “speak” after the Lieutenant dismounts.
* Barad Guldur
o The challenge mode for boss encounter 1 of Barad Guldur is now slightly different. To complete the challenge players will now have to choose to spawn 5 additional adds throughout the fight by extinguishing torches that will light up as the fight progresses. Raiding groups who wish to avoid the challenge mode will now only need to deal with 5 adds that spawn automatically throughout the fight.
o The twins in Barad Guldur boss encounter 2 will not gain their corruptions until the fight has begun.
o Goblins in the Barad Guldur gauntlet will now slow induction times and melee attack speeds in addition to the existing movement speed debuff.
o Barad Guldur wights will now gain melee and movement speed haste whenever they defeat a player.
o Corruption effects featured throughout the Barad Guldur raid should all be cleansable now (the fire armors were the most glaring offender)



User Interface

* Your Skirmish join panel and Skirmish invitations now indicate the Skirmish mark multiplier you will receive for the Skirmish at the given settings.
* Turning off the UI option for floating damage no longers disables damage from showing up in the chat window.



Auctions

* Doing a generic search on Class Items will show all posted class items. Burglar Tools sub-category has been renamed to Burglar Tools & Devices, since it now includes Caltrops and Stun Dust.
* A new Class Quest Trophies sub-category has been added to Class Items in the Auction House. Here new listings of items associated with the class quests can be found, such as Corrosive Droplets and Runes of Winged Dominance.
* “Orb” listing under the Weapons category has been updated to “Rune-stone”
When bidding on an item that you cannot afford, the “please wait” dialog won't get stuck over the item.



Items

* The salmon house decorations had their size adjusted to more closely match their 'weight'. The 30 pound salmon now looks smaller when compared to the 40 pound version.
* Fixed a typo in the description of The Stone of the Dwarf-deeps.
* (Bullroarer) The Scrolls of Renewal now have a more appropriate “scroll” type icon.



Loot System

* Fixed a bug which prevented a lack of some loot dropping from monsters in the Man & Elf tutorials.
* Removed a lot of the vendor trash from General Tallug, the last boss in Fil Gashan.



Graphics/Animation/fx

* Evendim - Echad Garthadir - NPC no longer uses a strange idle animation.




World

* (Bullroarer only) Based on beta feedback that Sad Rechu, the Drownholt huorn camp, has too slow of a mob respawn timer, Mirk-huorns will now respawn in 2-3 minutes (instead of 4-5 minutes).
* Barghests will no longer Silence you if you're just running by.
* Spiders will no longer Root you at range if you're just running by.
* When Drakes use their “Fire Breath” or “Wing Buffet” skills, they will now lock their facing so you have a chance to dodge out of the way.
* Forochel cold buff no longer persists after death.



Town services

* Mirkwood Reputation Barter NPCs
o Mirkwood Barterer's are now no longer useable if you do not meet the rep requirements.
o The following steps have been taken to clarify, when players can purchase items from these barter npcs.
+ The names of the Rep Vendors have been changed to indicate what the reputation requirement.
+ Players must have the required reputation to speak to the npc.
+ Color Text has been additionally added to the npcs to denote this information.
+ Previously, players received no feedback regarding why items could not be purchased.This has been addressed.



Quests

* Lone-lands
o Bantam Banner Bearers bear the burden of banners boldly, brandishing banners becomingly! (In other words, Hobbit banner bearers now hold their banners correctly.
o Radagast will now have voiceovers for solo and group versions of the passage to agamaur travel dialogue.
o Brigands will now count toward the kill count in the Option Objective to kill Creoth in the Garth Agarwen Fortress.
o Grim and Wretched wights will fight when standing tow to toe with the shades in passage to agamaur.
o Ruby ring is now the proper output of the Eglain rep quest for jewellers.
o The dourhand overseer is now a signature creature.
o Lowered the surrounding monsters from war-singers in the camp in the eastern stretch of ruins near the blood swamp.
o Increased the number of gaunt-men spawns in The Dead camp in the lone-lands, also decreased the spawns surrounding the half-orc boss Hontimurz.
o Targets for the Dead Water quest have been made signature. Spawns surrounding the location of the red maid's altar have been decreased.
o Elf banner bearers will now function correctly, bearing their banners like every other banner bearing bearer of banners.
o Fixed a typo in the background of the Enfeebling Foe quest.
o Candaith's travel route is now open forever, once you reach Chapter 6 of Book 2.
o Dunlang now reset properly in the Garth Agarwen Fortress.
o Radagast's offer to teleport players into the solo version of Passage to Agamaur will now offer red text warning them that it is a solo instance.
* Angmar
o The Cauldron of Death - Ironbound Giant will now take longer to reset so that some classes can defeat the monster before it resets.
* Moria
o Silvertine Lodes - Know Thine Enemy - The quest item for the quest was being dropped by the wrong mobs. Now
o only Orcs and Goblins in the Silvertine Lodes will drop the quest items, and the quest helper has been updated to match.
* Mirkwood
o Ashenslades - Quell the Reinforcements - The drop rate of Ashen Spears has been increased, and the number of items to be collected has been lowered.
o Ashenslades - Drive Them Off - This quest item asked you collect Warg Teeth. For some reason, Wargs were dropping Worg Teeth. Which was a bit confusing to the Wargs. So they will now drop Warg Teeth.
o Taur Morvith - The Narrow Way: From time to time, Ianudirel would become unresponsive while going across the bridge. This no longer happens.
o Mirk-eaves - Gostannon - The Last Vestiges - The quest guide was not correctly displaying the correct quest information, it should now display correctly.
* Volume I Book 12 Chapter 9
o Corpse of Narucham at the end of the instance should show the quest ring properly indicating that you can use him to get out of the instance
* Volume II Book 9
o Adjustments to enemy placement in Agistath.
o Further adjustments to some of the encounters and fixed a display issue in the II.9.8 instance.
o Some better handling of displaying the escort vitals during II.9.3 and II.9.8.
o Cucheron has given up his oath of pacifism, and will once again fight during II.9.3 and II.9.8.
o Fixed the ending drama for the II.9.18 Skirmish.
o Added the Book 9 Movie to the Movie Library list.


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re: History of Release Notes

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Release Notes for Beta 4, Patch 2.
Reminder: These release notes are for the Bullroarer Beta forums only. Please do not repost these elsewhere.


Raids & Instances

Dol Guldur

* Morskor will no longer take flight after the Lieutenant has dismounted.



Skirmishes

Bullroarer Only

* The issue preventing non-beta players from participating in Skirmishes has been resolved. All players, whether beta or preview should now be able to use the Skirmish system.



Protectors of Thangolhad:

* Rodelleth will now always advance the quest when spoken to.


Trouble in Tuckborough:

* If you wipe on the boss, it will now fully reset.



Quests

* Due to issues with fellowship members being able to get themselves into badly stuck quest states, the Hilltop Assault quest instance has been made solo-only.


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